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Brighten Up

Posted: Sat Jun 17, 2006 11:38 am
by WaywornMmmmm
Hello everyone. Is there a way to make just one part of the map brighter without useing uber lightmap tool or going through all the lightmap bitmaps?

Posted: Sat Jun 17, 2006 11:55 am
by xzodia
you could spawn a light

Posted: Sat Jun 17, 2006 12:00 pm
by WaywornMmmmm
Ok. What tag might it be in? Can I place it with entity? Will it light the whole room?

Posted: Sat Jun 17, 2006 12:13 pm
by Crowbar Jack
ya..it would i think u might be able to grab one from terminal it those little lamp posts.. then whenn its in your map just go into its dependecies and go into its ligh dependency and change the intensity and brightness

Posted: Sat Jun 17, 2006 1:54 pm
by WaywornMmmmm
Ok, well I don't really want to import a light from another map. Is there a light in waterworks. If there is, can you tell me how to spawn it and what tag it is?

On a different note, can you tell me what gametype types of spawns can I move with entity bsp viewer. (Like spawns that will work. AKA spawns in dm get screwed up) If there is one that I can't can someone tell me how.

Posted: Sat Jun 17, 2006 1:57 pm
by TfAv1228
if its still on the file forums i made a mod for colossus that i spawned a duplicated plasma grenade with an enlarged light radius and like non exploding and no sound it worked pretty well lit the entire room

unless u didnt guess i dimmed lightmaps

Posted: Sat Jun 17, 2006 3:11 pm
by SS-kojak
I know how to spawn a good light that's in every map! Just spawn the effect from master chiefs flashlight. I rememeber I made the plasma pistol spawn those. They light up stuff pretty good.

Posted: Sat Jun 17, 2006 3:32 pm
by WaywornMmmmm
How would I go about the flashlight way? Also, could someone answer my question on what objectives entity's bsp viewer moves?(I heard it messes up on assault)

Posted: Sat Jun 17, 2006 5:02 pm
by turk645
ill be able to help in a day or two, i plan on updating the scnr tag with the light placement info.
Edit: i didnt realize that the light placement info was already added at the TRP site. Im still going to find out more about that reflexive though