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Scarab on Turf? Why is it so hard lol
Posted: Sun Jun 11, 2006 5:59 pm
by Kamatzu
I've been trying to get just a scarab scenery into turf for about and hour and a half. The original scarab model and everything is already in the map, I've tried using those, I've tried injection the scarab scen from newmombasa.map, and every time i try to load Entity's BSP editor I get the 'Object reference not set to an instance of an object' error.
Why has this simple thing turned out so annoying?
Posted: Mon Jun 12, 2006 7:28 am
by xzodia
lol all you have to do is change the dependancy in an itmc to the scarab mach
Posted: Mon Jun 12, 2006 12:35 pm
by Kamatzu
any other ideas?

Posted: Mon Jun 12, 2006 1:53 pm
by [users]platesofpaper
Swap the warthog spawn in [vehc] to the mach of that scarab.
Posted: Mon Jun 12, 2006 5:33 pm
by Kamatzu
still gives me the same error... The halo gods have frowned upon me and cursed me for a thousand years i think
Posted: Mon Jun 12, 2006 5:51 pm
by r0tten
stop using dothalo and use entity?
Posted: Mon Jun 12, 2006 7:01 pm
by UntoldLegendxx
I don't think the bsp viewer likes the scarab because I get the same error if it's on the map too.
Posted: Tue Jun 13, 2006 7:39 am
by x088x
BSP viewers don't like items that are gigantic. For example, I tried to add tentacle_giant to Warlock, and it wouldn't let me load it. But your problem is very simple. Open up Dothalo, go to the 'vehc' tag, then change the dependency from vehi-Warthog to mach-Scarab.
Posted: Tue Jun 13, 2006 7:51 am
by Kamatzu
ok so i'll just move the hog where i want the scarab and just switch it for the scarab. thanks guys.