Waterworks Machine Shakes Camera
- dazzajay
- Posts: 582
- Joined: Tue Feb 21, 2006 9:17 am
- Location: Shepparton, Victoria, Australia
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Waterworks Machine Shakes Camera
hi, i need to film on waterworks, but its being really annoying as the big Machine in the center causes the camera to shake all the time, how would i stop that?
check snaku's mod thread at tlm

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- dazzajay
- Posts: 582
- Joined: Tue Feb 21, 2006 9:17 am
- Location: Shepparton, Victoria, Australia
- Contact:
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in ch2r i dropped the AOE to 0 wich had no effect, dropped the force to 0 wich also had no effect,
so in insolence in the mach i nulled the JPT wich had no effect either...
so in the end i just nulled out the whole crusher, and it will doo for filming, as it wont be seen ooften...
kind of an ass tho.
[AOE = Area Of Effect]
so in insolence in the mach i nulled the JPT wich had no effect either...
so in the end i just nulled out the whole crusher, and it will doo for filming, as it wont be seen ooften...
kind of an ass tho.
[AOE = Area Of Effect]
When I looked through the jpt, I noticed that it had a zero for shakiness (can't remember what the value is actually called specifically). Not sure why it works, but I've spawned the effe seperately as a continuous thing and it covers a huge area and has pretty intense controller vibrations toward the center of the area. It would seem it uses something other than the value I mentioned to make the shaky effect.
Did you null the mach's jpt or the effe's? Did you try just nulling out the effe instead of the mach?
Did you null the mach's jpt or the effe's? Did you try just nulling out the effe instead of the mach?