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how do i remove the turret from the warthog (halo2)
Posted: Sat Jun 10, 2006 7:42 am
by Crowbar Jack
i reeealy need to know kinda fast 2 because im working on a mod
^^ srry if that sounds rude
Posted: Sat Jun 10, 2006 7:45 am
by thatmexdude
go into the vehi tag and look for the warthog then go into the dependencies and null out the link to the turret
Posted: Sat Jun 10, 2006 7:48 am
by Crowbar Jack
thats not it
theres no link to the turret in dependecies of the warthog
Posted: Sat Jun 10, 2006 8:32 am
by Monkey Terd
its in the [hlmt] of the hog...
Posted: Sat Jun 10, 2006 11:24 am
by [users]jlddodger
You could shrink the bounding box of the model and then change the SID of the seat to something that MC and Elites can't use.
But as to the Dep thing. The turret dependancy will be in the vehc tag becasue that is where the difference between the Gauss and Chain hogs are.
Sorry, that is correct exactly. The hlmt contains a dependancy to the turret, as part of the appropriate variation. Use entity to remove those dependencies (set to null) and the turrets will disappear. I think.
Posted: Sat Jun 10, 2006 11:53 am
by Twinbird24
Holy crap, it's really simple. Just open up your map in DotHalo, go down to the vehi [vehicle] tag, then once there, scroll down and click on either objects\vehicles\warthog\turrets\chaingun\chaingun or objects\vehicles\warthog\turrets\gauss\gauss. Then on the right, go to the dependencies and null out the top one (which should say either hlmt -objects\vehicles\warthog\turrets\chaingun\chaingun or
hlmt - objects\vehicles\warthog\turrets\gauss\gauss
Vuala, no turret!
Posted: Sat Jun 10, 2006 12:40 pm
by xzodia
or you can do it the right way and null the dependenices for chain/guass vehi's in the hlmt
or you could do it even more proper and change the varation in the vehc to troop
Posted: Sat Jun 10, 2006 7:12 pm
by DeviousDave
Variation in the vehicle? Explain.
Posted: Sun Jun 11, 2006 1:40 am
by xzodia
not vehicle, vehc as in the tag vehicle collection
Posted: Sun Jun 11, 2006 9:15 pm
by DeviousDave
yeah, but how do you do that?
Posted: Sun Jun 11, 2006 10:18 pm
by Snaku
You open up the vehc tag, find the hog and change it from warthog, or warthog_guass to warthog_troop.
Or, go into the warthog's hlmt and click variation, then the last reflexive (will probably say unknown) then turret, dependencies and null what you find there.
OR go into the vehi tag for the turret (either chaingun, or guass) and null the hlmt or swap it to something like the flag base or something else small.
Choose your method. It should be noted that the first (vehc) is the only one that will give you a hog that has no phmo for the turret. Meaning if you roll it over, it will roll as if there was nothing in the back. The other methods, it'll still stand up in the back like there's a turret.
Posted: Mon Jun 12, 2006 1:21 am
by dazzajay
Twinbird24 wrote:Holy crap, it's really simple. Just open up your map in DotHalo, go down to the vehi [vehicle] tag, then once there, scroll down and click on either objects\vehicles\warthog\turrets\chaingun\chaingun or objects\vehicles\warthog\turrets\gauss\gauss. Then on the right, go to the dependencies and null out the top one (which should say either hlmt -objects\vehicles\warthog\turrets\chaingun\chaingun or
hlmt - objects\vehicles\warthog\turrets\gauss\gauss
Vuala, no turret!
thats what i was going to say.
Beat Me to it... lol,.... thats how i do it.