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Adding new vehicles

Posted: Fri Jun 09, 2006 5:15 pm
by Scoliosis
im working on a mod (a team racing mod) and i wanna make different varients of the warthog. I duped the warthog.vehi and it was called warthog2.vehi. I made changes to it such as replace the turret with a spectre turret and i went to test it out. So i changed the warthog with warthog2 in the multiplayer globals so the original warthog would be replaced with the new one. Upon starting the map, the game froze. How do i fix this? all help is appriciated.

Posted: Fri Jun 09, 2006 5:20 pm
by xXxCocoFangxXx
Is that all you did?

Posted: Fri Jun 09, 2006 5:26 pm
by Scoliosis
there will be more mods then just vehicles such as no barrier and like sky ramps and such. But i am just wondering how to fix the vehicles so then i can continue this mod. But trust me im gonna add ramps and jumps and stuff

edit: lol that was a very fast respone :D

Posted: Fri Jun 09, 2006 5:37 pm
by xXxCocoFangxXx
Scoliosis wrote:there will be more mods then just vehicles such as no barrier and like sky ramps and such. But i am just wondering how to fix the vehicles so then i can continue this mod. But trust me im gonna add ramps and jumps and stuff

edit: lol that was a very fast respone :D
Well, I like to help.

Did you do anything else to the Warthog that you think might have messed it up?

Posted: Fri Jun 09, 2006 6:11 pm
by Scoliosis
no. All i did was some routine stuff that i can do to the standard warthog. Only for starters i changed the speed and the turret. I know this didnt screw it up cause on warthog.vehi i made the same changes and it worked. But on warthog2.vehi it froze at the blue screen.

I did a bit more searching and I found this...and several post down it explains what i have to do. I wasnt assigning the new warthog to an ITMC. Well ya learn something everyday. Heres the link for any1 in the future

http://www.halomods.com/forums/viewtopi ... t=vehicles