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Ai theory, look plz***Updated with new info that may do it!*

Posted: Sun Jun 04, 2006 9:05 pm
by akamasta
*****Update***** I found a way to spawn a char!!!!!!!!!!!
Now there is one item that will spawn with a char in it so i'll tell you what it is so you can mess with it!!!
It's in the vehicles tag and it's a wraith minigun or scarab side gun, and there are probably more....
It has a link to a char so i think we may be able to do it in there.
What i have done that doesn't work....

-I have switched it's char to the elite ai char and spawned it (Worked but nothing happened(still test this!!!!))
I have also changed it's hlmt to the elite's .all it does is fall down like it has no bones and glitch it's head alitlle bit ( A possible sign of it trying to attack you yet, it can't move)

try messing with this, this may be the wayyyyyyy!





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I've been wanted to do something for this modding community so i
discided to do one of the hardest yet most forfilling things for me. Ai in mp. So i researched mp and sp map differences to find out what may give a biped ai! I found it but cannot do anything with it yet!
That's where you come in!
I'll let you in on what i'm thinking...
The char tag stands for character which proves to me it's the sourse of ai because it has a couple dependencies which prove so,,,for example
the elite one has a styl tag(Ai script tag!!) and the elite biped tag , which proves to me it's pointing to the elite biped as what "has the ai".
Only one problem...you cannot spawn a char yet, the reason for this...simple (Or at least i think so) in the scnr tag there is no reflexitive for characters or styles so i think if we can add the char reflex or style(Maybe not nessisery) we can do it!!

So if anyone knows how to add a new reflexitive to a mp map without that one pm me.
Plz no flaming and also express some of your findings on this to

Posted: Sun Jun 04, 2006 9:12 pm
by DeviousDave
That sounds like it would work but it seems too easy... I understand it completely and I can't see how it would've been overlooked this long. Do the scnr tags in sp have reflexives for char tags? Also, is there anything in the sbsp about char and/or styl?

Posted: Sun Jun 04, 2006 9:19 pm
by akamasta
well thats one of the differences from sp to mp, the scnr has the char reflex and the style reflex mp doesn't so im also guessing someone with good hexing mabye might want to look into this. I'm probably not gonna be the one to discover it truley but i would like to start off people trying.

Posted: Sun Jun 04, 2006 9:21 pm
by DeviousDave
What if you just rebuilt a map with a sp scnr tag that already had spots for char and styl. You'd have to change every other dependancy to what the original map dependancies were but it might work.

Posted: Sun Jun 04, 2006 9:24 pm
by akamasta
lol i was thinking about that but...god that would take forever....lol!!!
I'll probably start it tommarow just for the heck of it, i'll only do like 50 a day cause a sp scnr if you ever looked at one is crazy.

Posted: Sun Jun 04, 2006 9:31 pm
by DeviousDave
I bet you could null a lot of them. The only thing is... doesn't it matter where in the scnr tag the dependancies are. Like the first ones point to the sbsp shaders (walls, ground, machs, scen) and then models and then like the sky, and more shaders and more models... Wouldn't the order of all that matter? Thus wouldn't you have to somehow tell the globals or sbsp or whatever to actually load the char and styl dependancies in the scnr tag. Or would you have the AI bipeds spawn dependant upon the relfexives in the scnr, but that would still make the order of everything else matter woudn't it? Sorta like how for sky to work in sp to mp you have to put the sky in the same chunk it was in in sp.

Posted: Sun Jun 04, 2006 9:36 pm
by akamasta
lol yea, but i heard someone post about how you can add a reflex, if you can that would be all you would need

Posted: Sun Jun 04, 2006 9:40 pm
by DeviousDave
I'll look into it also. I'm guessing there's stuff in the bsp about char and styl to so... ...

Posted: Mon Jun 05, 2006 3:13 am
by akamasta
alright i just looked at some other ai posts and everyone already knoews this stuff, but what i'm trying to say is, if a map doesn't have a mach placement reflex or a mach pallette you can't spawn a mach, it would freeze. So the only thing can do is add that reflexitive! Then it won't freeze that is defintally how to do it now. So plz, if anyone knows how to do that plz tell us.

Posted: Mon Jun 05, 2006 5:55 am
by srchrisknight
coag doesn't have one does it, and people much mach there all the time

Posted: Mon Jun 05, 2006 7:13 am
by SS-kojak
srchrisknight wrote:coag doesn't have one does it, and people much mach there all the time
yes, but they spawn that through itmc. I don't beleive you can do the same with AI/chars

Posted: Mon Jun 05, 2006 7:52 am
by xXxCocoFangxXx
I like where you are coming from, but it sounds too easy.

Posted: Mon Jun 05, 2006 11:05 am
by DeviousDave
xXxCocoFangxXx wrote:I like where you are coming from, but it sounds too easy.
That's what I thought... someone must've tried this before. I still think rebuilding the map with a sp scnr, char, and styl might work.

Posted: Mon Jun 05, 2006 11:59 am
by turk645
i still dont know how well AI will work in MP because i think i saw a string or two that delt with path finding and i think that stuff is level specific. i may be wrong though.

Posted: Mon Jun 05, 2006 12:04 pm
by xXxCocoFangxXx
I bet that the AI is in the Halo 2 .xbe.

Posted: Mon Jun 05, 2006 12:29 pm
by akamasta
well even if it had to do with pathfinding things, it would still be cool if it would run around and do something.
check the update on top~

Posted: Mon Jun 05, 2006 12:44 pm
by turk645
wasnt there an effe that could spawn them?

Posted: Mon Jun 05, 2006 12:58 pm
by akamasta
i don't think so but if you can find us one plz do, i'm trying to start an organized research project

Posted: Mon Jun 05, 2006 1:31 pm
by [users]jlddodger
Isn't AI skill-level dependent, like the AI reacts differently on legendary than on easy. But how can we set this. Also, the spawns for SP are squad based aren't they?

Posted: Mon Jun 05, 2006 1:42 pm
by WaywornMmmmm
No. I think that ledgendary starts you with a weaker sheild and there are more enemies(I'm not sure). I don't think it determins skill level.