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Lag Issue
Posted: Sun May 28, 2006 8:47 pm
by [users]MrBalll
Recently I injected the Control Walkway mach into Lockout. I cloned ten chunks using Entity and referenced and all that. I moved them to where I wanted but in game whenever I look at them or walk around on them it gets Really laggy. Does andyone have a solution as how to fix this, or at least reduce the amount of lag. Thanks for a reply.
Posted: Mon May 29, 2006 10:24 am
by xXxCocoFangxXx
I don't think you can fix it.
Posted: Mon May 29, 2006 11:13 am
by [users]MrBalll
Well I Know you can because on the Files forum you know T1xAnton, or soemthing like that, his mod Reconciliation has like 15 of them in it and many other machines but he won't answer my PMs. He said in his description he fixed it so I was hoping someone would have an ideas how to fix it.
Posted: Mon May 29, 2006 11:14 am
by SyrinEldarin
Maybe make it 'spawn one at a time'?
Posted: Mon May 29, 2006 11:18 am
by [users]MrBalll
Alright how do I do that becuase I saw that but the only thing I saw relating to that was in dothalo. I went to the itmc I used and it says '# Respawned Mabye?' which is set to 1. So how would I go about spawning it once, or is that it? I also changed the Respawn Time(sec) to like 1000000000000000000. Soooo any help is appreciated.
Posted: Mon May 29, 2006 11:22 am
by xzodia
use "collection placer" it has a box you tick
Posted: Mon May 29, 2006 12:00 pm
by Snaku
Doh! That's probably what's making my map lag after it's been going for a few minutes.
Posted: Tue May 30, 2006 4:26 pm
by Deerhake44
when ever i use enity to place alot of objects like 3-4 of them are all in the wrong place

Posted: Tue May 30, 2006 4:33 pm
by [users]MrBalll
DO NOT take over another users topic, especially mine. But anways use the BSP viewer and move them where you want.