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Damage absorption
Posted: Sun May 28, 2006 8:01 am
by Spammy
I was wondering if anyone out there knew how to turn on/off the damage flag for a bipd in a vehicle. What I'm trying to do is make the driver and copilot of the pelican able to be shot and take damage when the Pelican itself gets shot(like Banshees do). So, I've been looking into the vehi and coll tags trying to figure it out(that's where the flags were in Halo 1).
If anyone could help that'd be great.
Posted: Sun May 28, 2006 8:12 am
by xzodia
i know how, and i would tell you but theres no point cause you need the new entity build
Posted: Sun May 28, 2006 9:45 am
by Snaku
It has to do with the hlmt. There's an interflexive that's missing in pelican's hlmt. When the new Entity comes out, you'll be able to add it. Other than that, I guess if you know how to hex...
Posted: Mon May 29, 2006 2:25 pm
by Spammy
I know how to add one. Now the question is which one?
Posted: Mon May 29, 2006 2:45 pm
by Snaku
If you have a recent hlmt plugin (from TRP) it'll be under health/shields. You need to add seat protection.
Posted: Mon May 29, 2006 2:56 pm
by xzodia
...and then rename the string id to whatever seat you used