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Machine chunks

Posted: Sat May 27, 2006 11:14 am
by akamasta
Now for about 30 mins i've been trying with fresh and old maps of zanzibar to add more chunks to the machine palette with entity. That way I can have many machs in there. But everytime i do it with entity i get a index error and with gg's chunkadder i get a error to. Is it even freaken possible to add more mach spaces?

Posted: Sat May 27, 2006 2:44 pm
by Snaku
I asked headshot about this and he said that proper chunks added to the machine palette broke SLC. Didn't say anything about the errors, though.
Anyway, you want to spawn them as an itmc, not add them to the palette.

Posted: Sat May 27, 2006 2:47 pm
by shade45
Ive never had problems adding to the machines pallette.. yes you can spawn it as an itmc but the only problem with that is ive the machine normally moves it wont any more if you do it this way

Posted: Sat May 27, 2006 3:30 pm
by turk645
shade45 wrote:Ive never had problems adding to the machines pallette.. yes you can spawn it as an itmc but the only problem with that is ive the machine normally moves it wont any more if you do it this way
That is because of all the info in the mach placement reflexive, right?

Posted: Sat May 27, 2006 3:38 pm
by akamasta
well this is my problem now, i was able to get some more chunks in there using entity but when i try and change the chunks to some other mach, it stays the same, (Usally the bigwheel mach)
Example: I made 2 chunks
These are the machs in idents(scnr)
Mach-bigwheel
mach-blades
mach-gate
mach-flywheels
mach-bigwheel
mach-bigwheel
_____________-
So after that i changed the two extra bigwheels to the elavator from that cyclotron level. But the only thing is, 3 bigwheels appear instead of 1 and 2 elavators. But if i change the orginal bigwheel(the first one) all of them change to the elavator. So what im asking is there anyway to keep all of the orginal machs and add more without putting them in the itmc so i dont have to sacrifice its movement?

Posted: Sat May 27, 2006 3:52 pm
by xzodia
i take it you added chunks to the mach placement as well? you have to change what mach they are refering to

Posted: Sun May 28, 2006 5:23 pm
by akamasta
Do you mean mach dependencies? If so, where do i find the tags for them so i can swap um.

Posted: Mon May 29, 2006 6:31 am
by xzodia
theres 2 reflexives for machs in the scnr tag 1 is mach pallete which lists all the used machs, the other is mach placement which holds the information about where machs are on the map etc and this refers to chunk numbers in the mach pallete in order to show what mach is being placed

Posted: Mon May 29, 2006 6:52 pm
by akamasta
yea i no that. And the mach placement refers to this mach here and yada yada but i don't know where to edit the mach placement. So what im asking you is, since mach placenment has 6 chunks(in zanzibar) and all refer to a mach and it's x,yz, and that stuff, how do i view the mach placement info and be able to change it? Can insolence do it?

Posted: Mon May 29, 2006 7:33 pm
by akamasta
alright, 3 things
1-sry for the double post, but ask yourself does it hurt you in anyway?
2-I have found out to do this so if a admin wants, go ahead close it..
3-thanks alot xzodia you were really helpful

Posted: Mon May 29, 2006 7:46 pm
by ModzMaster
lol you cant add new things into zanzibar, show me 1 mod that has injected new models

Posted: Mon May 29, 2006 8:11 pm
by akamasta
lmao, this is the stupidest post ever, first of all were not talking about injecting models, were talking about spawning machines, which you can easily do. Plus of course you can inject models and like a million mods have um i think one is called infliction and it has a ak-47, mp5,mac-10,and other injections..you really need to read some treads or look at what ur saying..lol!