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spawns not matching bsp viewer?
Posted: Fri May 12, 2006 12:03 pm
by n64nerd
I'm trying to position itmc's for projectiles. So, I have it spawning a rocket (so I can position it), and point is where I want to. Half of the ones that I put out work like they're supposed to, and the other half are 90 degreees off! I look in the bsp viewer of darkmatter or entity, and the spawns are pointing right where they're supposed to. What's wrong?
Thanks.
k
Posted: Sat May 13, 2006 9:44 am
by yivkX
are you saying the spawn position coordinates are off or the yaw pitch and roll are off what you set them.
Re: spawns not matching bsp viewer?
Posted: Sat May 13, 2006 9:55 am
by Limpmybizket
n64nerd wrote:I'm trying to position itmc's for projectiles. So, I have it spawning a rocket (so I can position it), and point is where I want to. Half of the ones that I put out work like they're supposed to, and the other half are 90 degreees off! I look in the bsp viewer of darkmatter or entity, and the spawns are pointing right where they're supposed to. What's wrong?
Thanks.
Entity's BSP rotation settings are off. However everytime I use Darkmatter it works perfectly.
Posted: Sun May 14, 2006 7:56 am
by n64nerd
thanks. I'll try it, but I believe I saw the spawns screwed up in that as well. I'll edit this post if it works.