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projectile collision problem

Posted: Thu May 11, 2006 8:49 am
by n64nerd
I was wondering, is there any way as of now to make a projectile not hit a person (i.e. no collision) but hit a vehicle? there's an effect that I want to happen to vehicles when they get hit, but not people.

also, where exactly do you control the spawn of an object from an itmc? I know about the reference in the tag itself, but there have been some discrepancies. also, in the tag, you can only have whole numbers, and I can't use that. I don't want it to be 0, because there are 10-12 of these things, which will lag like hell.
thanks.

Posted: Thu May 11, 2006 9:11 am
by xzodia
the spawn coords are in the scnr tag and the proj thing...i dont think thats possible but somone might know

Posted: Thu May 11, 2006 10:12 am
by turk645
yeah it's in the scnr tag under netgame equipment. you just have to search throught the chunks for the right one though.

Posted: Thu May 11, 2006 11:10 am
by n64nerd
what's the function of respawn2? and has anyone ever tried changing the spawn time to a float in the ifp and changing the spawn time to a float?

Posted: Thu May 11, 2006 1:51 pm
by turk645
respawn 2 is the time it takes for a vehicle to respawn once no one is in it and i dont think you can change it to a float.

Posted: Sat May 13, 2006 7:17 am
by Snaku
Um... can't you just change anything in an IFP to a float? I do it all the time and haven't found anything that didn't work. Well, I haven't found anything that didn't work when I actually knew what I was doing--not just changing some random number to see what happens.