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insert new object in a map (without swap existing object)

Posted: Sat May 06, 2006 5:03 am
by RadisH
hi
have add in coagulation the tent_medical_solidpanel from turf map, have drag&drop it with insolence.

now to see the tent_medical_solidpanel in coagulation (in game) i must swap with some weapon/object present in the map (like roket launcer).

how i can insert in the map the tent_medical_solidpanel without swap with another object?


have try like duplicate a roket launcer and swap that with tent_medical_solidpanel, but in game i see nothig


tnx!

Posted: Sat May 06, 2006 5:05 am
by xXxCocoFangxXx
Please speak english.

Posted: Sat May 06, 2006 5:46 am
by WaywornMmmmm
You have to add chunks.

Posted: Sat May 06, 2006 9:46 am
by RadisH
ok, have add 20 chunks. now? :?

Posted: Sat May 06, 2006 11:21 am
by WaywornMmmmm
swap those chunks for the objects.

Posted: Sun May 07, 2006 2:37 am
by RadisH
ok, now i can see in entity bsp wiever but not in game, i think is a spawn problem, it dont spawn(?), have try changes more time the spawn setting in darkmatter-->collection but nothing, in game i cant see the object, that is my last try

Image

:?

Posted: Sun May 07, 2006 3:16 am
by RadisH
ok im go explain how have do

1) open coagulation in entity, [scnr]---> left clik on netgame equipment--> clone chuncks--> add 20 chuncks (like default number on popup show).
now in netgame equipment have 81 chunsks (before 61). sign and close
2) with insolence, inject
[bloc] objects\gear\human\military\drum_55gal\drum_55gal from zanzibar to coagulation. fix and close
3) open coagulation in darkmatter, [scnr]-->collection.
4) go at 55th chunck (the first with nulled out) and set
[bloc] objects\gear\human\military\drum_55gal\drum_55gal
default setting are:
Image
have change more and more time that settings, i can see the new object only in entity bsp wiever

Posted: Sun May 07, 2006 10:13 am
by n64nerd
I've had this problem as well, but I could never fix it. The alternative is replacing a grenade with the object, which are scattered everywhere in the map (trust me, you will not miss one if you replace it).

you may want to tell us the language you know, someone might know it.

Posted: Sun May 07, 2006 11:11 am
by masterpie
you dont use the chunks which are nulled out, you use the ones after, which are the chunks you added, they should not be nulled out, but instead be the battle rifle collection, change them to w/e you want, then find the rl's x and y co-ords, put them as your new chunk's co-ords, and change z to 5, go into the bsp veiwer, your new object should be above the rl, now you can position it where ever you want! :D Just do this with all the other chunks and your done! :) Hope this helps as it works perfectly for me :lol:

Posted: Sun May 07, 2006 2:26 pm
by RadisH
have used the right chunck, yes there is battle rifle after nulled out. but now when launch the map have black screen/freeze

:( really don't know where im wrong! is possible the clone chunck of entity not works fine?

Posted: Mon May 08, 2006 11:40 am
by masterpie
Did you re-sign the map? what else did you change? it might not be the ading chunks that is naking it go to a black screen. try it on a fresh map.

Posted: Tue May 09, 2006 1:30 am
by RadisH
the map is absolutly original, nothing mod inside. yes have re-sign all