making a mod for coag, and have a question

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CamdogXIII





Posts: 19
Joined: Thu Apr 29, 2004 4:38 pm

making a mod for coag, and have a question

Post by CamdogXIII »

hello, i'm making a mod for coag. and it is going to be based on the vietnam war. i have the map looking good, with some nice fog and it fits the theme.

but what i've wanted to do is add some tall grass. there are small weeds already splashed around coag and i wanted to use them, but they aren't models so how would i be able to enlarge them? or are they part of the damn bsp?
Captain_Insan1ty





Posts: 10
Joined: Sun Apr 09, 2006 5:51 pm

Post by Captain_Insan1ty »

they are decorators i believe they are in the shaders tag so find some frmo like delta approach that are talled and replace them. Make sure you replace them wiht other decorators though
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