Pelican In Campaign
Pelican In Campaign
I want to make the Pelican and the Phantom in Campaign flyable. What exactly do I need to do this? I tried editing the seats in DotHalo, didn't work. I've found some tuts on injecting them into Multiplayer but I dont want to replace the 'Hogs in SP, I just want to fly the ones that are already there. Any help would be greatly appreciated.
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You don't need to advertise sites, if you don't know the answer don't postmasterpie wrote:Looka round a bit more, say um......Team Hlo mb?

If I understand the wuestion you want to make a Pelican or phantom flyable in campaign mode.
Thats all you need.Step: 4 Fix Seats
Since this vehicle was made for campaign you are going to need to change many string indincies. Select the pelican vehicle and double click it. Then underneath the change plugins there should be the following text "IFP Plugin-"Vehi"Edit mode". Click it and it will change and say "IFP Plugin-"Vehi"Dev mode". From there go to Unknown 11 or if it says seats under Reflexives. Underneath the words "Author: Iron_Forge" There is a drop down bar with and arrow on the right side with a bunch of numbers. We will only need to edit number 0. Under the 0 change the first string ID to "warthog_d" .
-Doom

Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
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it normally would be there but we are working on our sitemasterpie wrote:Looka round a bit more, say um......Team Hlo mb?
and yes coco you do need to add seats
(its number 37 HERE You Should Search Next Time


I made this 100% by myself, Everything from the background, to the location of the tags, Get yours http://customgamercards.com
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I don't think you have to do thatSyrinEldarin wrote:Did you go to the driver's seat in DotHalo and uncheck the 'Disable Driver'?

The pelican johnsen gets in is a scripted pelican, it is most likely told by a script to go to a flight path marker set right there, and once johnson is in the script tells it to fly to another flight marker and another flight marker

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Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
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Hmm, I have never actually tryed to fly the pelican in campaign but I still don't think that was normaly checked. It shouldent be.SyrinEldarin wrote:I know that it was checked whenever I tried to fly the pelican. It never solved my problem, I still couldn't get in; but the 'Disable Driver' flag WAS checked prior to editing.
I think...

I dunno, but I belive you can't get in a scripted pelican...
-Doom

Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
I got the Pelican figured out. The steps you guys provided worked out perfectly, and no the scripted Pelican isn't drivable. What I am trying to work on now is the Phantom and the Gravity Throne. I applied the same steps you would use for the Pelican to the Phantom, but it doesn't work. I may have to add a seat or something. But the Gravity Throne won't work either. I followed a tut involving changing the string id to ghost_d and some other stuff, but it didn't work. Kinda disappointing, but I've been experimenting on it, which is kinda fun. No success yet, though. Damn.
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You probaly made the phantom work just fune, you just can't get in itFused wrote:I got the Pelican figured out. The steps you guys provided worked out perfectly, and no the scripted Pelican isn't drivable. What I am trying to work on now is the Phantom and the Gravity Throne. I applied the same steps you would use for the Pelican to the Phantom, but it doesn't work. I may have to add a seat or something. But the Gravity Throne won't work either. I followed a tut involving changing the string id to ghost_d and some other stuff, but it didn't work. Kinda disappointing, but I've been experimenting on it, which is kinda fun. No success yet, though. ****.

I can't remember and I think there was a post on the forums awhile back on how to get in the phantom because it was hard.
I will take a quick look for you.
-Doom

Had to go dig this out of the Archived HIH forums.
Hopefully that will work for you.How to make a phantom Flyable
I am making a tutorial on this because a phantom is much harder to make flyable than a pelican and it confuses people. I've just figured it out, so here is a tutorial!
What you needz0r
~DoTHalo
~Insolence
~A map, with an injected phantom.
Go into insolence, and open your map with the phantom. Go to the vehi tag and find phantom. Now open its tag and switch to "dev mode" by clicking edit mode.
Now click on the unknown 11 reflexive, and switch "phantom_d" to "warthog_d"
Look down and you see two "phantom_driver" string ID's. Trust me on this 1, Change them BOTH to phantom_p
Ok, that is done (unless u want passenger seats)
Now go to plugin and switch to the XML plugin, and click on the seats reflexive.
Trust me on these, they work.
Change:
Fire Weapon (H) to True
Disable Seat? To False, if it is on True
Close Door (T) To True
Enable HUD to True
3rd Person View to True
Turret Fire (HW) to True
Driver Seat to True
Vehicle weapon enabled to True
Drive system enabled to True
~Also make sure the top thing says 5.) Driver and is the chunk 0.
Ok, were not done yet we have one thing to do. Close your map and open it up in dothalo. Now go to the vehi tag and find your phantom, and open the tag editor.
Now go way to the bottom of the tag editor, and find the thing that says Seats. Click the dropdown box, and select 0. Now under flags, Uncheck
"Disable Driving???"
You are now ready to fly your phantom! Fix encryption and FTP up to the box, Enjoy!
-Doom

Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?