Page 1 of 1
Wierd dying noise?
Posted: Mon Apr 10, 2006 10:44 am
by Snaku
So... what's up with the wierd noise I get when people die in my modded map. I think I heard something about it being Insolence's fault, but can't remember for sure. I keep opening the map and tweaking it more and more (since it's still an experiment) and it keeps getting worse. Now, instead of just a wierd "explosion coming from a blown speaker" sound, I get a wierd "explosion coming from a blown speaker with a high pitched shriek" sometimes. Is there any way to fix/prevent this?
Posted: Mon Apr 10, 2006 10:48 am
by dazzajay
i kinda get something like that, i figured it was the sound of the LS at really really close range with them Big engines, ive only heard it happen on a mates mod box, when i flatten him with the Raptor... kinda loud BOOOOOOOOOOOOM with added distortion.
Posted: Mon Apr 10, 2006 11:06 am
by Captain_Insan1ty
its pretty much a given to have that when you import something from another map
Posted: Mon Apr 10, 2006 12:06 pm
by Snaku
Any way to fix it, then?
Posted: Mon Apr 10, 2006 12:45 pm
by VoYdE
yah you gotta replace the dieing sounds with a dieing sound thats already in the map, that should fix it
Posted: Mon Apr 10, 2006 2:18 pm
by Snaku
Hm... ok. I didn't think I'd brought in any dying sounds. The only thing I've injected is a LongSword. And I've duplicated the banshee like 4 times. And I brought it a pelican rocket and duplicated the carbine shot.
[edit] Ok, I'm looking around through Insolence and I don't really know what to look for.
Posted: Mon Apr 10, 2006 4:04 pm
by VoYdE
you cant transfer sound tags in insolence it wont work thats why they have to be noises in the map
Posted: Mon Apr 10, 2006 4:18 pm
by Snaku
Right. But I don't know where to look. The only things I've brought in were the Longsword, pelican rocket, and I just remembered that I added the sentinel-elim beam. Where are the sounds I need to fix? I tried looking in all the different thing's dependencies, but didn't find anything.
Posted: Thu Apr 13, 2006 5:46 pm
by hellknight
Its not that adding alot of things with insolence i believes corrupts some of the sounds b/c ive only noticed it with maps i used insolence to inject alot of things from SP. You need to find out wich sound is corrupted and swap it with one that works or just null out all death sounds
Posted: Mon Apr 17, 2006 12:26 pm
by sarge derek
VoYdE wrote:yah you gotta replace the dieing sounds with a dieing sound thats already in the map, that should fix it
yea thats what i do, but i still get the speaker explosion noise every few deaths 0_o better than freezing though