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duplicate an warthog
Posted: Wed Apr 05, 2006 4:12 am
by RadisH
hi
have some problems duplicating a warthog.
have make a simply mod where at the warthog have swap the turrets (like img explain)
the problem is if i want play in that map with that modded warthog and normal warthog i cant. the only solution i think is duplicate one original warthog, modify that and swap with another vehicles (like spectre)
now, have try but nothing, i thing not have duplicate all necessary. have duplicate that tags with insolence:
[vehi] (warthog, chaingun, gauss)
[hlmt] (warthog, chaingun, gauss)
[mode] (warthog, chaingun, gauss)
[weap] (chaingun, gauss)
all string, how insolence do, finish with number 2 (like ..\..\..\warthog2, ..\..\..\chaingun2)
in adi have re-lincked all
have try in first to launch the map without swap the "warthog2" and the map not present any loading error.
have try to swap that with spectre/warthog/some projectiles but the map in that case freeze
any solutions? hope im not must duplicate all warthog tag!
Posted: Wed Apr 05, 2006 4:22 am
by xzodia
ok... i take it your not english... but from what i extracted from your post your trying to make 2 new hogs with different turrets, the wrath and tank turrets. to do this:
1. duplicate hog
2. duplicate hog again, now you have the original and 2 new ones
3. in one of the new hogs go to the dependecies
4. find the dependecy for the chaingun turret
5. change this to the new turret
6. find the dependecy for the guass turret
7. change this to the new turret
8. repeat 3 to 7 for the second hog
9. to spawn the new hogs, change the dependecy of an itmc to the new hog
10. use map default settings when playing a game
Posted: Wed Apr 05, 2006 6:20 am
by Snaku
I don't think that'd work the way you think (sorry, xzodia). See, the hog itself has no turret at all, but a marker for where the turret goes. It's the turrets you want to edit, not the hog. I would say the best way to make this work would be to add a chunk to the hog's variations (that can be done, right?) and make a variation where the turret is the tank or wraith one.
If you can't do it that way, then you'll want to duplicate the hog ONE time, not two. You'll have to duplicate the hlmt as well and link your duped hog to the new hlmt. Then under hlmt, go to variations and find default which will have a vehi dependency for the chaingun. Swap that for the tank (probably what you already did) then go to the guass and find it's dependency and swap it for the wraith's cannon.
Ok, to summarize, you need to dupe the hog, and its hlmt. You don't have to duplicate the model or weapon.
[edit] It seems I was mistaken. I can't seem to find anywhere in the hlmt where the turret is defined. I'll look into it more and report back.
Ok, you go into variation (in dev mode, of course) and you'll see a piece tag, and "Unknown 1." Click Unknown 1 and it'll say turret. Click the depencies and it'll show you the chaingun (unless you're in the guass variation; then you'll see the guass gun. Change it to the tank turret or wraith turret. This way, your normal hog will still spawn with a chaingun or guass gun, and your duplicated one will spawn with a tank turret or wraith turret.
Posted: Wed Apr 05, 2006 8:49 am
by xzodia
believe me it works ive done it millions of times
the string id only points to the dependency of the hog, you could put anything there and it would appear(within reason)
Posted: Wed Apr 05, 2006 9:17 am
by Snaku
Hm... I looked at your post again and... I guess I understood it better this time. Where is the turret dependency you're talking about? Is it in the hlmt like I was saying, or are we talking about two completely different ways of doing it?
Posted: Wed Apr 05, 2006 10:55 am
by xzodia
its in the vehi tag theres 2, 1 for chain 1 for gauss
Posted: Wed Apr 05, 2006 9:12 pm
by joeschmoe
Thanks, i never knew how to do this... it looks sweet
Posted: Thu Apr 06, 2006 6:12 am
by RadisH
tnx! work! unfortunally not in system link

ok tnx anyway

Posted: Thu Apr 06, 2006 6:29 am
by xzodia
for sl you need to apply the goof tag patch and refrence the new hogs
Posted: Sat Apr 08, 2006 8:11 am
by RadisH
yes fortunally before starting to modding have apply the patch fix for sl. but never have understand how to do. when the sl fix pack was release have read more time the post but never have understand how to do
cant find the old post of sl fix pack where is it? i want read last time how to do before open new post in that section
Posted: Sat Apr 08, 2006 8:19 am
by Doom
RadisH wrote:yes fortunally before starting to modding have apply the patch fix for sl. but never have understand how to do. when the sl fix pack was release have read more time the post but never have understand how to do
cant find the old post of sl fix pack where is it? i want read last time how to do before open new post in that section
http://files.halomods.com/viewtopic.php?t=46577
There you go
-Doom
Posted: Fri May 05, 2006 2:40 am
by RadisH
ok im back, but not with good news

SL problems
the mod work only in part. the mod consist in that: the magnum shot the new warthog. the joiner can shot the warthog but cant use. it see the messagge like "press X to use the warthog" but if press X nothing happens, the joiner cant use the warthog like if the X botton is disabled. that happens only for the new warthog, the other "original" warthog spawned by the map not have problems. only my new warthog be cant used by the joiner.
another very strange problem is that: when i (the hoster) use that new warthog the joiner can see me and the warthog, im disappear and the joiner walk over me!
ok is a sl problem, have try fix with goof fix, but nothing. i think wrong when fixing. im do that:
1) go in goof tag
2) resources new
3) select a number
4) in ID find new string
in that case have add:
[vehi] objects\vehicles\Hogwar \Hogwar 2
[vehi] objects\vehicles\Hogwar \turrets\chaingun\chaingun2
are that the right steps to fixing the SL compatibility?
but why the X botton over new warthog not works for the joiner? must fix another tag?
[/list]
Posted: Fri May 05, 2006 5:52 am
by n64nerd
I have a question myself: can you actually shoot the turret? how? I thought the only way was to swap the weap dependancy in the warthog.
and also, there is an untested sl fixer program in the files section. I don't know if it works, but it should.
Posted: Fri May 05, 2006 6:08 am
by RadisH
the magnum shoot the warthog modded like img show in first post all works perfect, but only for the hoster, when the joiner shoot the vehi warthog2 cant use it,
the warthog with scorpion turrett work for all, because is only a swap mod.
the warthog with wraith turret is a new warthog (have duplicate the original warthog) and the joiner can only shoot from the magnum but cant use, i the hoster can used it
now im going to test the program in file section
k
Posted: Sat May 06, 2006 8:44 am
by yivkX
ya, duplicate it, mod one of them, then change an itmc dependency to the unmodded one.