Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
fourn443
Posts: 514 Joined: Sat Dec 25, 2004 12:49 pm
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by fourn443 » Mon Mar 13, 2006 12:52 pm
well iv noticed that in some maps the projectiles are cirlces that burst randomly in the air, i wanted to know what effect(if it is 1) is the circles
sundriedprawn
Posts: 506 Joined: Thu Nov 24, 2005 3:07 am
Location: Australia
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by sundriedprawn » Mon Mar 13, 2006 2:26 pm
effects\generic\flares\ring
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101
49204C494B4520434849434B454E
fourn443
Posts: 514 Joined: Sat Dec 25, 2004 12:49 pm
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by fourn443 » Mon Mar 13, 2006 2:35 pm
2 bad its not in relic T_T
dos mes
Posts: 2158 Joined: Thu Dec 29, 2005 9:58 pm
Location: Syracuse, NY
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by dos mes » Mon Mar 13, 2006 5:30 pm
you could try transfering it
fourn443
Posts: 514 Joined: Sat Dec 25, 2004 12:49 pm
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by fourn443 » Mon Mar 13, 2006 5:40 pm
how? insolence doesnt open dune
Snaku
Posts: 956 Joined: Thu Nov 10, 2005 9:40 am
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by Snaku » Mon Mar 13, 2006 6:43 pm
I've never tried personally, but can't you just extract a meta from a map and inject it into another? Insolence is handy for having drag and drop, but it is possible the other way, right?
sundriedprawn
Posts: 506 Joined: Thu Nov 24, 2005 3:07 am
Location: Australia
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by sundriedprawn » Mon Mar 13, 2006 11:59 pm
fourn443 wrote: 2 bad its not in relic T_T
how can it now have its in one of the beam rifles effects?
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101
49204C494B4520434849434B454E
fourn443
Posts: 514 Joined: Sat Dec 25, 2004 12:49 pm
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by fourn443 » Tue Mar 14, 2006 11:50 am
ok, spam mb? lag mb?
but i open the projectile then i go to the effect dependencie but the thing isnt in the drop down menu...
DUH! its a bitmap not an effect thing
sundriedprawn
Posts: 506 Joined: Thu Nov 24, 2005 3:07 am
Location: Australia
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by sundriedprawn » Tue Mar 14, 2006 2:41 pm
its a prt3 and not the projectile its in one of the beam rifles firing effects
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101
49204C494B4520434849434B454E
fourn443
Posts: 514 Joined: Sat Dec 25, 2004 12:49 pm
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by fourn443 » Tue Mar 14, 2006 5:07 pm
oh really? so if i were to change a weapon to make it shoot those i needs to change the firing effect?