Phantom Help

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ubernoob111





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Phantom Help

Post by ubernoob111 »

I have the phantom in my map. It comes out of the rocket. When I shoot it, in about 3 seconds, the map freezes. Please help.
VoYdE





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Post by VoYdE »

what tag type did you swap the projectile as?
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ubernoob111





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Post by ubernoob111 »

Not sure what you mean by what projectile. Im talking about the vehicle. when I shoot it, it freezes.
ubernoob111





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Post by ubernoob111 »

Alright. I can get in the phantom, but it freezes when I run into an object. Like the ground the side of the level. Any suggestions?
VoYdE





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Post by VoYdE »

collision tags maybe? or phmo?
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ubernoob111





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Post by ubernoob111 »

So what would I change in the collisions tag or phmo tag?
Kurroda





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Post by Kurroda »

i dont think you can even fly the fantom well atleast i think i dunno
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n64nerd




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Post by n64nerd »

you can definitely fly the phantom. I've been working on this too. There's an sppf patch for a map someone made called psychoagulation or psycoagulation that has it in there. I'm in the process of figuring out which things they changed in insolence, but that's a hell of a lot of dependancies and attributes. I spawn my phantom on my map, and if my character actually points itself towards it, in about 3 seconds it freezes. I believe it does this when it starts to roll forwards, so you may want to try and swap it's phmo for the banshees. see if it helps.
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Post by Kurroda »

ive never been able to fly the phatom
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ubernoob111





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Post by ubernoob111 »

n64nerd, ill try that. I have the same problem sometimes too. Sometimes I can get in it but if I hit something it freezes, and other times if i just look at it, it freezes in a couple seconds. If you find out anything more, let me know.
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Post by Snaku »

I'm kind of curious about the vehicle thing. What exactly is it about a phantom that would make it unflyable? I had just sort of thought you could turn anything into a vehicle by swapping it's hlmt, but I've got my own vehicle experiment that is currently going nowhere and I can't figure out why.
n64nerd




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Post by n64nerd »

the phantom has its own unique flight feel. The flight controls, weight, and handling are all unique to the vehicle. However, the pelican has similar, if not the same, attributes. You could potentially switch hlmts and null out shaders, lens, cont, etc. but then the effects don't work. I'm going away for the weekend, so I can't do anything further until sunday. somebody transfer the phantom in psycoagulation to containment, play as an elite, and see if it works (elite fix, so I'm guessing that something in the map wasn't changed for mc).
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