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Help with something.

Posted: Tue Mar 07, 2006 11:35 am
by superaison
I have a few questions;

1.) How can i make it so i can literaly "shoot" a warthog or a ghost at someone, like i stand on oneside of the map, u on the other, i shoot, it flys torward you.

2.) Is it possible to have 1 warthog modded and the other not(probly thrugh chunk adding) if so, How do i do the chunks proporly?

3.) Can i edit the warthogs sesitivity?(so like i can get shot be a battle rifle(for example) in the hog, or i shoot a hog with a battle rifle and it blows up.

If u can answer any of then then it would be GREATLY appreciated!

Posted: Tue Mar 07, 2006 11:53 am
by xzodia
1) dont no
2) just duplicate the warthog in insolence
3) do u mean health?

Posted: Tue Mar 07, 2006 11:58 am
by superaison
2.) what about spawning?
3.) where can i find that, yes health.

Posted: Tue Mar 07, 2006 12:02 pm
by Monkey Terd
on health go to hlmt tag and warthog choose either unit has health, no health, or invinceble. i dont know how to edit the health besides that.

for Spawn changing use chord finder, and i think in dothalo it has the spawn for it under the vechicle tag. just change the x and y to what you want it to be.

Posted: Tue Mar 07, 2006 12:07 pm
by xzodia
i think he ment as a new object; u have 2 duplicate a vehc and add chunks to the scenario

Posted: Tue Mar 07, 2006 12:23 pm
by Snaku
As far as actually launching a warthog, I don't think it's possible. You might be able to launch a rocket with a warthog's hlmt or something.
Well, maybe. Just a thought-set the prog to be a warthog and try increasing the force a lot. Doubt it'll work, but you may as well try it.

Posted: Tue Mar 07, 2006 1:29 pm
by WaywornMmmmm
1. I would try swaping the hlmt of the projectile with the hog.