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tree spawning

Posted: Thu Mar 02, 2006 6:48 pm
by nifebender
i need help spawning some trees on burial mounds. how do i give them full collision? i swaped hlmt with the covie recharge station and it spawned the tree instead. but it is really short and the collision is only as high as the station is. any help?

Posted: Thu Mar 02, 2006 7:10 pm
by Talin64
You lost me, Could you be abit more specific on what you did and actually list the tags and what you did to them?

Posted: Thu Mar 02, 2006 7:14 pm
by nifebender
i dragged the palm tree from zanzi. it was palm b. then i swapped the hlmt of the covie recharge station with the hltm of the palm tree.

Image

sorry for the dark pic. is it just because i used the recharge station that its in the ground like that?

EDIT:
got some help from my teammate, Dos Mes. thanks for the help!! be on the look out for team hlo maps coming to ya!

Posted: Fri Mar 03, 2006 12:29 am
by sundriedprawn
dark is an under statement nife :D

Posted: Fri Mar 03, 2006 10:44 am
by nifebender
lol, i know, but you get the idea. im having probs again though. i cant get my added chunks to spawn. When i try to spawn one it doesnt show up, and none of the vehicles spawn. any wanna wlk we through chunk adding on aim or msn or yahoo?? please please please???

Posted: Fri Mar 03, 2006 2:36 pm
by Strang3r
a short tut:

@ dup itmc - change to ur tree

@ add chunk using chunk adder

@ open up dmfix - scroll to scnr - click meta editor

@ scroll through tabs to collections

@ 1st combobox: scroll to bottom, next 2 combos = itmc -- ur tree

@ change all the crap around in the textboxes

@ Save changes, done done!!

Posted: Fri Mar 03, 2006 3:11 pm
by nifebender
will that have collision?

EDIT:
i tried that and it does the same thing. it doesnt spawn the tree, and weapon and vehicles dont spawn

Posted: Sat Mar 04, 2006 1:51 pm
by Limpmybizket
To give a tree full collision, there is only one rule. it MUST havea phomo.

All you do is duplicate machine, goto its hlmt, change the Coll/phomo/model dependencies to that of a treee, and null out the jmad. It works for most tree's, but Ancient trees dont have a phomo so i doesnt work on those. But it will for a palm tree.

Posted: Sat Mar 04, 2006 1:53 pm
by nifebender
can i transfer a mach from another map? burial mounds doesnt have one i dont think.

Posted: Sat Mar 04, 2006 1:54 pm
by Limpmybizket
Yes, i use the containment gate everytime i do it.

Posted: Sat Mar 04, 2006 3:43 pm
by nifebender
any chance i can contact you on aim or something for help with this? i get errors all the time tring to add chunks for the mach. i dont know what im doing wrong.

Posted: Sat Mar 04, 2006 6:41 pm
by Limpmybizket
You dont need to add chunks. Just replace an existing mach, or swap an itmc ofr it. if you still need help......


Limpmybizket911

Posted: Sun Mar 05, 2006 11:11 am
by nifebender
i tried using a mach and it didnt work. i used a fresh map, ut the fan from foundation in burial mounds. swapped the hlmt for the tree. the swap the recharge station for the fan. the map frooze before it loaded.

Posted: Sun Mar 05, 2006 12:34 pm
by Limpmybizket
Grr...your hopless. the recharge station isnt an itmc, its a scen(i think). Go to the rocket launcher itmc, change the tag class to mach, then the dependency to the fan. Then Change the fan's hlmt to that of a tree. move the tree with darkmatter or place it whereever, and there....now you have a tree with full collision wherever u want.

Posted: Sun Mar 05, 2006 2:42 pm
by nifebender
well when i transfer a mach into the map the map gives an error everythime i try to open it in anything.

Posted: Sun Mar 05, 2006 5:22 pm
by XxSilencedDeathxX
nifebender wrote:well when i transfer a mach into the map the map gives an error everythime i try to open it in anything.
Because the map doesn't have a mach tag already so you can't do it.

-Silenced

Posted: Sun Mar 05, 2006 6:25 pm
by Limpmybizket
XxSilencedDeathxX wrote:
nifebender wrote:well when i transfer a mach into the map the map gives an error everythime i try to open it in anything.
Because the map doesn't have a mach tag already so you can't do it.

-Silenced

Really. Lockout didnt have a mach? And pyroman spawned The cable Room (practially the biggest mach ever) and he did it the way i am explaining without adding chunks. I still dont understand how you find it soooo hard.

Posted: Sun Mar 05, 2006 8:49 pm
by nifebender
how do you spawn it if you dont add a chunk?

Posted: Sun Mar 05, 2006 11:07 pm
by t_mann05
This is how to do it without adding chunks.

Try to spawn it through the itmc collections tag.

1)open ur map in insolence and go to itmc tag.
2)duplicate any item in there, i used the rocket launcher ammo
3) open up the rocketlauncher ammo you just duplicated and change its dependency to the "the tree or whatever"
4) Then go open up ADI and open the scnr tag. Then click tools at the top and go to blue guerilla
5) then scroll down to the collections tab and click the collection and change whatever weapon is in that box to your rocket launcher ammo 2.
6)Then open up cord finder and find the cordinates that you want it to spawn at and put the X Y and Z cordinates in.
7)Then at the top click validation and save.

u can do this with weapons and vehicles too!

It should spawn on your map now. good luck.

Note: if ADI and Blue Guerilla give you problems, try Insolence scnr tag/netgame equipment

Posted: Sun Mar 05, 2006 11:59 pm
by nifebender
it wont have any collision though. so i need a mach in the map or something right?