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chain spawning question(not on headlong)

Posted: Mon Feb 27, 2006 8:07 pm
by ali954
Im makin a mod for foundation.
1:i would like the magnum to shoot out fusion coils.
2:when the fusion coils explode another one comes out but the explosion is still there.
3:i also want to replace the warthog's horn with a grav lift so when i honk one pops out.

will others w/o the map be able to see everything?

Re: chain spawning question(not on headlong)

Posted: Wed Mar 01, 2006 1:44 pm
by Hacker08
ali954 wrote:Im makin a mod for foundation.
1:i would like the magnum to shoot out fusion coils.
2:when the fusion coils explode another one comes out but the explosion is still there.
3:i also want to replace the warthog's horn with a grav lift so when i honk one pops out.

will others w/o the map be able to see everything?

the fusion coils yes----the chain spawning of it -- i dont know about the explosion effect still there

grav lift i dont know about

Posted: Wed Mar 01, 2006 1:53 pm
by xzodia
4 every1 2 see them u hav 2 do this thing with a duplicated rocket launcher look in the files forum 4 the tut

4 the hog just change the weap 2 another and change its proj to a gravlift

Re: chain spawning question(not on headlong)

Posted: Wed Mar 01, 2006 1:59 pm
by XxSilencedDeathxX
ali954 wrote:Im makin a mod for foundation.
1:i would like the magnum to shoot out fusion coils.
2:when the fusion coils explode another one comes out but the explosion is still there.
3:i also want to replace the warthog's horn with a grav lift so when i honk one pops out.

will others w/o the map be able to see everything?
1. Yes. You would need to shoot it out of the Rocket Launcher or the PLasma Pistol for eveyone to see it though. Also you could duplicate it and link it to a free chunk with shade's SLC fixer so you could play it with your friends. Just cahnge the 'proj - ../magnum_bullet' to 'bloc - ../fusion_coil things' or whatever they're called.

2. Change the exploding effect to the ../battery_explosion and than edit the 3 bloc tags in that effect tag to be the fusion coils. About the explosion, you may need to edit the battery explosion to look as much like the fusion coil's if the effect isn't there after the swap.

3. Open foundation in ADI because Dothalo doesn't support nulled dependencies. Go to the vehi tag and open up the warthog in the tag editor. Switch the nulled proj tag to whatever you want it to shoot out. (In this case, your grav lift.)

Hope this helped. :)

-Silenced

Re: chain spawning question(not on headlong)

Posted: Wed Mar 01, 2006 2:38 pm
by sundriedprawn
XxSilencedDeathxX wrote:
ali954 wrote:Im makin a mod for foundation.
1:i would like the magnum to shoot out fusion coils.
2:when the fusion coils explode another one comes out but the explosion is still there.
3:i also want to replace the warthog's horn with a grav lift so when i honk one pops out.

will others w/o the map be able to see everything?
1PLasma Pistol for eveyone to see it though. Also you could duplicate it and link it to a free chunk with shade's SLC fixer so you could play it with your friends.
you dont need to do that tho