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Import Darkmatter Output into 3ds max 7

Posted: Sun Feb 26, 2006 2:43 pm
by Jimmy65
I was wondering if anyone has successfully imported a darkmatter model export, because whenever I tried to import it to max with the OBJ2MAX plugin, it freezes.... I am sooooooooo much better at modeling with 3ds max, so if any1 can tell me how to import it, thank you in advace.

Posted: Sun Feb 26, 2006 4:00 pm
by WaywornMmmmm
Um yup, i think I've done it. Take a look at this ...Image

Posted: Sun Feb 26, 2006 5:23 pm
by Jimmy65
I get that too... but when I hit "OK", it freezes. Can you show me a render? If it works, can you send me your OBJ2MAX please. :D

Posted: Sun Feb 26, 2006 6:18 pm
by WaywornMmmmm
I just got lost there. A render of what, and i think I have 3ds Max 8 and that is what i used.

Posted: Mon Feb 27, 2006 3:34 am
by Jimmy65
when I hit "okay" to make it import, it comes up with an error and it freezes... this is 3dsmax 7

ADI outputs seem to work......... so I'm confused?

Posted: Mon Feb 27, 2006 4:43 am
by Snaku
I'm thinking Darkmatter might be flawed in its extraction. When I imported MC's model into Milkshape, after extracting from dm, the mesh was all wrapped wrong. Then it was even worse when I reimported it. Since I can't get 3ds to open it, though, I'm not sure if it's dm or ms that's to blame.

Posted: Mon Feb 27, 2006 12:20 pm
by Jimmy65
ADI extracts work just fine.... :-/