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Multiple Bipeds
Posted: Fri Feb 24, 2006 7:45 pm
by sarge derek
I was wondering if it was possible to have more than 2 playable bipeds in the main menu where you could choose them.
And if so how could it be done?
Posted: Sat Feb 25, 2006 7:12 am
by Snaku
Not possible... yet. Can't remember who it was, maybe Shade, added the second heavy vehicle to mainmenu. He indicated it would be very VERY difficult to add another biped. Think he said he'd look into it, though, so... maybe someday.
Posted: Sat Feb 25, 2006 9:57 am
by sarge derek
Is there any1 i can change the elite and spartan to something else (just keeping 2) in the mainmenu and have it work for all mp maps
Posted: Sat Feb 25, 2006 11:15 am
by xzodia
no cause they wouldnt b in the maps the secondary tank was already there
Posted: Sat Feb 25, 2006 3:36 pm
by sundriedprawn
if you wanted to have other bipeds selected it would be hard you know, tons of hexing, and then you would have to add them to another map,more hexing,
Posted: Sat Feb 25, 2006 6:59 pm
by Limpmybizket
yep, when you transfer stuff in insolence, you shift th raw data table, causing problems in MP maps, such as textures and bitmaps. So you'd have to rebuild whatever into the map by hex.
Posted: Sun Feb 26, 2006 2:08 am
by Snaku
Hm... I thought the bipeds were in the shared.map. Do they also have to be in each individual map? If so, what's the point of even having a shared.map?
Posted: Sun Feb 26, 2006 2:33 am
by sundriedprawn
ask bungie

Posted: Sun Feb 26, 2006 4:11 am
by Limpmybizket
snaku wrote:Hm... I thought the bipeds were in the shared.map. Do they also have to be in each individual map? If so, what's the point of even having a shared.map?
Im sayin if u take it outa another map, and put it into the mainmenu, you'd offset nearly everything linked to the mainmenu.
Posted: Sun Feb 26, 2006 6:46 am
by Snaku
Take what out of another map and put it in mainmenu? If anything you'd be adding the new biped to the shared.map so all the maps could read it, and you'd add the selection and a pic or whatever, not the whole biped, to the mainmenu.map.
Posted: Sun Feb 26, 2006 1:03 pm
by mrhyperpenguin
Sarge Derek wrote:Is there any1 i can change the elite and spartan to something else (just keeping 2) in the mainmenu and have it work for all mp maps
raw data can be externallly referenced from shared.map, singleplayershared.map, or mainmenu.map. so you just inject the biped model raw data in to one of the shared maps and then go in to your multiplayer map and inject new mode tags and correctly reference the new raw data.
i guess if you inject new raw data in to the shared maps then it would upset the raw data after where your injecting. maybe you could add it to the end of the map, but that could possibly create a improper map. but you could inject new bitmap raw data without a fuss though.
Posted: Sun Feb 26, 2006 1:46 pm
by VoYdE
Sarge Derek wrote:Is there any1 i can change the elite and spartan to something else (just keeping 2) in the mainmenu and have it work for all mp maps
(off-topic) To Fix Your Sig, Remove The Quotes From The Link!
Also, to make it possible you would have to add the tags to all the maps, and make sure all the players your playing with would also have to have them
Its Possible But Really Complex
Posted: Tue Feb 28, 2006 5:23 pm
by Tombstone1300
How do you put other Bipeds into maps? I have a modchip, but I still have to get it working which I will soon, I want to know for future reference.
Posted: Wed Mar 01, 2006 8:07 am
by superaison
erm if i am not mistaken
Shared.map is where alot of bitmaps and shits are.
Single_Player_Shared.map is where all the models are for SP and MP.
Correct me if i am wrong.
Posted: Wed Mar 01, 2006 2:23 pm
by VoYdE
your correct but each map needs a biped in to load off of, if they were all perfectly in the shared and such there would be no use for a biped tag, in each map