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Changing magnum.
Posted: Fri Feb 17, 2006 2:53 pm
by dos mes
Since the au the grenades and the pistol have been different and unchangable but the grenades can be changed if duped; so I was just making sure that if i duped a magnum i could change the power and it would actually change correct?
Posted: Fri Feb 17, 2006 3:04 pm
by nifebender
if it works with the nades, im sur ethe pistol should respnd the same way. i dont have the updates so i cant say from experiance, but it would seem to work.
Posted: Fri Feb 17, 2006 3:20 pm
by Fantom13
The plasma nades I can edit anything but the detonation time, and with the magnum i can edit anything so i dont know what your talkin about.
Posted: Fri Feb 17, 2006 3:24 pm
by nifebender
when you get the auto updates it did somthing to the nades and i guess the mag. ive seen post about people having probs with editing the nades before.
Posted: Fri Feb 17, 2006 3:35 pm
by dos mes
No you can edit it but the update auto brings it back to what it used to be.

Posted: Sat Feb 18, 2006 7:35 am
by Snaku
Sounds like the duping thing could work. But wouldn't it be simpler to just trick the update? If I remember right, all you gotta' do is change H2's default.xbe to a diff name, like efault.xbe or h2.xbe. You could also keep a copy of default.xbe if you want to play normal.
Keep in mind that launchers (evox, ux, ava, etc) look for default.xbe when listing progs or games, so you will have to navigate to the file through a file manager to execute it. You can also use this trick to hide games from showing up in the list, so your nephews don't stumble across Liesure Suit Larry when you're not paying attention.