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halo 2: skinning containment

Posted: Mon Feb 13, 2006 10:00 am
by SerpentKnights
i want to skin containment red or some other color so the white glare will be removed but i don't know how to. can somebody give me a step by step? (btw, it's mainly the outside of the containment that's the one i want to skin but general tuts will help too), thanks

Posted: Mon Feb 13, 2006 11:12 am
by Strang3r
either use the UberLightmapTool

or

Open ur map in dothalo, (make sure the shared.map and mainmenu.map are in the same folder as your map)

goto [bitm] -> select a bitmap

In the 'raw data editor' window; extract the image, open it in photoshop with the .dds plugin, then edit away

when saving make sure u save it as a .dds and the same DXT

Inject the image in the 'raw data editor' window

Posted: Mon Feb 13, 2006 11:24 am
by Snave
The shader has a special field for the glow effect, you could research and find this value. But I suggest duplicating an existing shader tag and using that for the ground, or import a shader that would suit your mod. For example, if you wanted dirt you could use coagulation_ground shader and edit the bitmaps to your liking.

Posted: Mon Feb 13, 2006 1:15 pm
by SerpentKnights
thanks guys!