Modeling with Milkshape
Posted: Sun Feb 12, 2006 3:42 pm
So I exported Master Chief's model using darkmatter, then imported it into Milkshape and I have a couple questions.
1. Why are there four models for each part? There's four helmets, four torsos, etc. The tut I read about changing a weapon's model said to just use the highest number (number 4), edit it and then paste it over top of 1-3 before you reimport it, but that was just for a weapon. Will it cause complications with something more detailed, like MC?
2. Why doesn't the texture map line up correctly in Milkshape? Is milkshape actually changing the way it lines up when it imports? That would mean it'd export a messed up version as well. Or is it imported correctly and just read differently?
1. Why are there four models for each part? There's four helmets, four torsos, etc. The tut I read about changing a weapon's model said to just use the highest number (number 4), edit it and then paste it over top of 1-3 before you reimport it, but that was just for a weapon. Will it cause complications with something more detailed, like MC?
2. Why doesn't the texture map line up correctly in Milkshape? Is milkshape actually changing the way it lines up when it imports? That would mean it'd export a messed up version as well. Or is it imported correctly and just read differently?