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{LITH} Mappack, needing help with making it!

Posted: Sat Feb 04, 2006 9:19 pm
by BlackFoxx113
Okay, first, please don't move this to project recruitment, it just gets ignored in there!

I am the founder of the clan {Lithium Bullet} and am making a mappack just for this reason. a few minor problems in the redo of Ascension, (Hellbent) I need to make the sentinel beam into a flamethrower, but I can't seem to find a suitable projectile to be the flames, the beam itself is completely weightless and has a contrail, this is a major problem for the flames, because flames don't shoot out, go forever, then leave a contrail, do they? Another thing is, how did the mimesis maps have those damn trees in lockout, or whatever they renamed it.

Posted: Sat Feb 04, 2006 10:34 pm
by Drakexx
This is just an idea could be completely wrong but you could try moving the hlmt file of fire (if there is one) out of a diff map then changing the hlmt of the sentinel proj. to the fire hlmt and it might work like that but it may also look stupid as crap so you could try making it spread shot or something

Posted: Sun Feb 05, 2006 10:18 am
by BlackFoxx113
Drakexx wrote:This is just an idea could be completely wrong but you could try moving the hlmt file of fire (if there is one) out of a diff map then changing the hlmt of the sentinel proj. to the fire hlmt and it might work like that but it may also look stupid as crap so you could try making it spread shot or something
good idea, I'll try it out, but there still is no JPT! for it. I'd also like to make the fire kind of creep across the ground when fired

Posted: Sun Feb 05, 2006 11:25 am
by Fantom13
You could play with the firing effects of the sentinal beam, if the fire hlmt theory doesnt work.