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add a laser to br and sniper
Posted: Sat Feb 04, 2006 1:11 pm
by ali954
i got the light plugin and i can make a laser with it but i only want it with the br and sniper. i used glity's chunk adder to add the light to the br but it dont work for me. btw im doin the on lockout if i matters. some1 plz help me. and ive already used the search but nuthin
Posted: Sat Feb 04, 2006 7:55 pm
by Limpmybizket
Hey this is how you make it
1) open chunk adder and add a new trigger to carbine (because it has 2 projectiles)
2)open your favorite modding program for xml plugins (ch2r, adi, dot halo....)
3)go to [weap] carbine, under flag select dissable grenades,
under firing type 1 select L as button to use and both projectile to use to "first",
make fiering type to fully automatic
4)
under projectile (0):
bullet per shot 1
min/max rate 30
shots per burst 1
muzzle climb 0
under projectil (1):
bullet per shot 1
min/max rate 15
shots per burst 3
muzzle climb 3
5)under clip make it look like how the battle rifle clip is
6)in dependency change the first [proj] carbine_slug to [proj] beam_rifle_beam
and the second [proj] carbine_slug to [proj] battle_rifle
7)then change the hmlt to battlerifle
8)goto [proj] beam_rifle_beam
and null out all dependency`s exept the contrails, make them to nedler contrail
9)then open the map in h2x and gow to [weap] carbine open meta editor and gow to projectile, change trigger delay in
projectile 0 to 0 and in projectile 1 change it to 0.26
the only things tho, make the ROF a luittle higher, and inject a red skin for the needler projetile contrail, as it will be pink laser beam if u dont.
Posted: Sat Feb 04, 2006 11:50 pm
by sundriedprawn
dam you said it first
Posted: Sun Feb 05, 2006 6:07 am
by ali954
is that the only way cuz that messes up the carbine. theres no way to use the 1st prson flashlight? i still want to be able to use this on xlink.
Posted: Sun Feb 05, 2006 10:17 am
by Limpmybizket
Well, here u go I took a screenshot to explain both "lights" My way, would make it shoot that red beam outta the bottom everytime u press L. The FP flashlight way, would make a big round indention on the wall...but on every weapon. And yes, you'd mess up the carbine, but just duplicate it in insolence.

Posted: Sun Feb 05, 2006 1:08 pm
by ali954
well wont insolence mess it up for multiplayer? and i dont want it for L becuz i still want to be able to throw gernades. and i already made the fp light look like a laser. but anyways theres no way to make it so the light is on for only 1 weapon? cuz in cassiopeia for the br theres a light and the sniper is night vision and thats it. ive been messing with the meta xml and if gotten it with infinite ammo and the first time u shoot u stay invisible untill u die.
Posted: Sun Feb 05, 2006 2:00 pm
by sundriedprawn
well if you still want to throw grenades with the br sr laser version you cant have teh laser
Posted: Sun Feb 05, 2006 2:05 pm
by ali954
is there no way of only having the light. like duplicate the muzzle and modify it so its always on?
Posted: Mon Feb 06, 2006 1:35 pm
by Limpmybizket
Well...i played cassiopia yesterday..and i didnt understand what you were talking bout untill i played it. Its quite simple. For the light on the BR, you need to add a chunk to th attachments, then give the new chunk the FP MC flashlight tag. And the Green from the Sniper, five the muzzle light the light of the FP plasma pistol charged...then up the intensity.
Hope that helps you since The pic itook didnt.
Posted: Mon Feb 06, 2006 6:09 pm
by ali954
ok i tryed using glitchy's chunk adder and i add a light chunck to the br and check inject as new and i open the new map in dothalo and theres no light besides the muzzle. plz hit me up on aim:a1i954. becuz ive never used the chunk adder be4
Posted: Mon Feb 06, 2006 6:10 pm
by dos mes
you need to add the light function itself to the new chunk im pretty sure.
Posted: Mon Feb 06, 2006 6:32 pm
by ali954
how do i do that? ive never used the chunk adder be4
Posted: Mon Feb 06, 2006 6:40 pm
by dos mes
after you added the chunk open the map in ADI and use the blue guerilla utility to change the new light chunk. At least i think ive never really done it myself.
Posted: Mon Feb 06, 2006 7:42 pm
by ali954
yea that didnt work the only thing it lets me do i blue guerilla is the dual weilding. i think all i need to do is set up a reflexive but i dont know how to do that
Posted: Mon Feb 06, 2006 7:43 pm
by dos mes
adding teh chunks is adding the reflexive to the map for that specific tag.
Posted: Mon Feb 06, 2006 8:04 pm
by ali954
o ok well then once i add the chunk wat do i do?

Posted: Mon Feb 06, 2006 8:42 pm
by dos mes
you need to click an add chunk box and choose teh chunk number then choose how many. then go to the blue guerilla plugin in adi and look for the weapon or light one im not sure.
Posted: Tue Feb 07, 2006 5:01 am
by ali954
ok i did wat u said for the chunk but for blue guerilla its only dual weilding and heres the tag template xml for weap
Code: Select all
<struct name="Main" size="0" info="The header">
<value type="bitmask32" offset="0x12c" name="Flags">
<bit value="10" name="Dual Wieldable" info="Oddly enough this makes it so you can hold two of these at once."/>
</value>
</struct>
theres no ligh template either
Posted: Tue Feb 07, 2006 11:45 am
by Strang3r
limpmybizket wrote:Well, here u go I took a screenshot to explain both "lights" My way, would make it shoot that red beam outta the bottom everytime u press L. The FP flashlight way, would make a big round indention on the wall...but on every weapon. And yes, you'd mess up the carbine, but just duplicate it in insolence.

I havent seen that weapon in the game before...

Posted: Tue Feb 07, 2006 12:03 pm
by dos mes
lol but thats a goofy looking pistol no offense.
