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System requirments

Posted: Tue Jan 17, 2006 6:58 pm
by Kazuya
Hey, I know practically nothing about modding (like all you experienced people havn't heard that before!) but I want to learn! Remember, you can't know something.....unless you..umm...yeah, learn it. If you "flame" me or call me a "n00b", or make me the victim of any other ritualistic nerd-wana-be attacks, then I don't care. Remember, the true computer nerd, or hacker, or expert, or whatever, only wants to help other people learn, not "flame" them.

So here are my two questions, I've looked around a bit, but havn't found the answer on the forum...

1) When you people mod maps on your computers with whatever programs you use, do you actually see a 3-d model of the map on your computer?

2) What are about the system requirments for doing this stuff?

Thanks!

Posted: Tue Jan 17, 2006 7:24 pm
by ChaosCatman
Well as far as I know there are no programs out currently that you can see a 3-D model of the map, but there is one in progress called Prometheus.

The second one I don't know to be honest, I don't think they are that high though.

Posted: Tue Jan 17, 2006 7:31 pm
by Kazuya
ahhh, I see...I thought that people actually saw a model of the map... i guess i thought this because i once saw a kid making a map for Counter Strike with a program like that...

without seeing it, it seems like this will be pretty difficult....but hey maybe not. i'll have to start reading tutorials! :roll:

thanks for the info

Posted: Tue Jan 17, 2006 7:47 pm
by ChaosCatman
Ya no problem, I myself just started modding not to long ago, but I have a fairly decent grasp of things. Once you learn stuff it just becomes instinct.

Posted: Tue Jan 17, 2006 8:02 pm
by DeviousDave
Yeah, don't be scared... just start with stuff like projectile swaps and work you way to better things (maybe move on to weather then skinning and eventually into hex)

I recoment using Insolence as it "properly" <you'll learn what that means later- mods maps (unlike the other common programs like DotHalo and Ch2r and AGI or whatever). I have all of them but primarily use Insolence

Posted: Wed Jan 18, 2006 10:48 am
by Kazuya
hmm...I just watched a tuturial video under the "beginers" section (i think) and it was about making a map, and he did in fact see a 3d-model using 3dsmax

but that must just be for making your own map right? not for editing halo maps?

Re: System requirments

Posted: Wed Jan 18, 2006 4:16 pm
by VoYdE
Kazuya wrote:
1) When you people mod maps on your computers with whatever programs you use, do you actually see a 3-d model of the map on your computer?

2) What are about the system requirments for doing this stuff?

Thanks!
1- sparkedit will let you see halo 1 maps

2- i think if you have 98/XP you should have no worries

Posted: Wed Jan 18, 2006 6:20 pm
by Fantom13
Hey voyde's back!

-Darkmatter/Xapien can let you see a 3d view of the map. For halo 2...

Posted: Wed Jan 18, 2006 7:18 pm
by VoYdE
Fantom13 wrote:Hey voyde's back!
only for a little bit

Posted: Thu Jan 19, 2006 10:11 pm
by Kazuya
Darkmatter/Xapien let me load a Halo 2 map to my computer, then view it in 3-D with full color and everything? If so, then thats very cool.

Posted: Mon Jan 23, 2006 9:05 pm
by Spammy
Go with Darkmatter. It will let you see the BSP of the map(the layout in other words)and let you move things around.

Posted: Mon Jan 23, 2006 9:21 pm
by VoYdE
Spammy wrote:Go with Darkmatter. It will let you see the BSP of the map(the layout in other words)and let you move things around.
i can never get dark matter to work right i have a map Coag and dark matter when i click bsbp or whatever nothing happens any clue?

Posted: Tue Jan 24, 2006 1:38 pm
by Juniorman030790
I reccomend atleast a pentium3 for modding. i'm not sure what kind of gfx card you need(that depends on how much you want to view the map)

Posted: Fri Jan 27, 2006 6:15 pm
by Spammy
VoYdE wrote:i can never get dark matter to work right i have a map Coag and dark matter when i click bsbp or whatever nothing happens any clue?
Well, is the map you are opening(Coag) in the same directory as the shared and mainmenu maps? If not it is because it needs to get some of the shaders from those maps...

If you do have it in the same directory, then all I can say is wait. I have had it take a while for no apparent reason to open the same BSP that takes like 20 seconds to open other times. Even after it opens the BSPViewer window, it stays black for a minute or so sometimes.

And on the matter of Darkmatter ( :P ), I sure wish there was a way to control the camera rotation with the mouse. Using the keys is a pain in the ass.
Juniorman030790 wrote:I reccomend atleast a pentium3 for modding. i'm not sure what kind of gfx card you need(that depends on how much you want to view the map)
Well, I used to use a Celeron 433Mhz with 128MB ram and 2.5GB HDD with onboard video to mod. It worked fine for everything but Darkmatter's BSPviewer. And was damn slow for Sparkedit. Poor me. Oh well, got a 2.93 Ghz machine now(still could be better but I'm not complaining :D .