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flag base fire?
Posted: Thu Jan 12, 2006 5:51 pm
by nifebender
is there a way to make the flag base spawn as fire? i tried to switch sharers but it dosent work. if you know what shader i have to use, or what ever else i may have to do please let me know
Posted: Thu Jan 12, 2006 7:46 pm
by Fantom13
So you mean change the flag base into a fire?
Im sure you can just inject the fire into the map, then change the scenery tag from flag base to fire.
Posted: Fri Jan 13, 2006 2:26 pm
by nifebender
use insolence and drag the fire over from elong? is it scenery?
Posted: Fri Jan 13, 2006 3:22 pm
by Fantom13
Its in elongation, but im sure the tag is Scenery
Posted: Sat Jan 14, 2006 4:21 pm
by nifebender
do you know what the name might be of the fire?
Posted: Sat Jan 14, 2006 4:34 pm
by Fantom13
Just look for a Fire_Large/Fire_med/Fire_small tags. those are it.
Posted: Sat Jan 14, 2006 5:40 pm
by nifebender
i tried to swap the shaders that are one the map already and nothing showed up. hopfully this will work, ill post the findings after i try.
EDIT:
small tut:
1. open elongation in insolence.
2. open the map you want the fire on, i used backwash.
3. in elongation got tto the scen tag and drag and drop what fire you want to backwash.
4. after it transfers, open backwash in dothalo.
5. go to the scen tag, find the fire and select the meta.
6. copy and paste the fire meta over what you want it to replace.(i replased the flag base in front of both bases.)
7. save changes and resign map.
8. ftp to your xbox.
Posted: Sat Jan 14, 2006 6:28 pm
by Limpmybizket
http://files.halomods.com/viewtopic.php?t=46047
thats easy....i did it all over this mod. Just swap the itmc of a weapon, or in the scenery tag is the flagbase, just swap the scen tag for the fire....not the shaders
Posted: Sat Jan 14, 2006 7:14 pm
by Fantom13
Yes, that works, thats mainly what I did, but I chunk added and used the extra collections to spawn the fires. But clicking the ITMC works too.