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What makes a map sl compatible?

Posted: Wed Jan 11, 2006 1:07 pm
by WaywornMmmmm
Ok for a mod that I might make, i need to know what makes a map systemlink compatible. If my guess is right (that it means nothing can be added to maps) i have a few more questions. If models are injected, is it still systemlink compatible, and if there is active scenery, can players without the mod see it? Please answer my questions somebody.
-WaywornMmmmm

Posted: Wed Jan 11, 2006 1:17 pm
by Juniorman030790
You can import anything using insolence and it work in sys link BUT you have to shift the string table and hex it.

Injected models don't hurt anything.

People can't see active scenery unless they have the mod.

Posted: Wed Jan 11, 2006 1:31 pm
by WaywornMmmmm
ok thanks, that helps me alot.

Posted: Wed Jan 11, 2006 6:58 pm
by superaison
anyone know what u gotta do to the string table?