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gravity throne

Posted: Sun Jan 08, 2006 10:46 pm
by sundriedprawn
ok im haveing trouble with this tut

Gravity throne in multiplayer

Step 1- Open Maps
First, open Insolence. Now, open the multiplayer map in which would like use the Gravity Throne. Also open any campaign map in which contains the Gravity Throne. For this tutorial I will use coagulation.map and 06b_floodzone.map.

Step 2- Drag & Drop
To bring the Gravity Throne completely into the multiplayer map, there's just one tag that we're going to need to drag over: objects\vehicles\gravity_throne\gravity_throne.vehi. Left click it once to select it, then left click again and drag & drop the tag into coagulation.map. It will add it recursively.

Step 3- MoveBox
Each time you drag & drop a tag, a small status box will pop up to give you information about what the program is doing while you wait. The longest part is usually "Relinking" and it may seem like it froze.. it didn't, it just has to do a lot of file reading & writing at this point, so let it be. When the move is done, this box will go away. You can now close your campaign map.

Step 4- Fix the Seats
Since this vehicle was made for campaign and only meant to be driven by non-playable characters, you're going to need to edit it to make it work for you in multiplayer. I'm going to walk you through fixing the driver seat. Double click the gravity throne's vehicle tag that you just added to open it up with its IFP. Switch to "Dev Mode" and click on the "unknown11" reflexive. The first chunk (#0) is the driver seat. Change it's first string ID to "ghost_d". This is necessary because the MC and the MP elite don't have the animations for using the Gravity Throne, but they do for the ghost.
At the top of the plugin area, click on "Change Plugin" and switch to the XML vehicle plugin. Go to the "Seats" reflexive. Change the "Fire Weapon (H)" flag to "True".You can now close the gravity_throne.vehi tag.

Step 5- Place the Gravity Throne
There are a number of ways to place the Gravity Throne on the map. I am going to replace the Rocket Launcher with it. Go to "multiplayer\single_vehicles\banshee.vehc" click on it and after, right click on it and select duplicate. Now click on "multiplayer\single_vehicles\banshee2.vehc" and after right click on it and select rename, then write : multiplayer\single_vehicles\throne . Double click the gravity throne's vehicle collection tag (throne.vehc) that you just added to open it up with its IFP. Click on the "Vehicle Permutations" reflexive, now click on "visible dependencies", you'll see the banshee's vehi tag, replace it to the throne vehi tag (objects\vehicles\gravity_throne\gravity_throne) click somewhere blank to save and close the tag. Now we are going to the Coagulation scenario (scenarios\multi\halo\coagulation\coagulation.scnr). Open it with the IFP click on "change plugin" and select swapper. Search itmc tag : "multiplayer\single_weapons\rocket_launcher" click on it, now in the left botom corner choose vehc instead of itmc and in the right choose "multiplayer\single_vehicles\throne" then click on Save, close the tag.

OK the bit im stuck at is this i dont get what it means by search itmc tag so can anyone figure this out

Now we are going to the Coagulation scenario (scenarios\multi\halo\coagulation\coagulation.scnr). Open it with the IFP click on "change plugin" and select swapper. Search itmc tag : "multiplayer\single_weapons\rocket_launcher" click on it, now in the left botom corner choose vehc instead of itmc and in the right choose "multiplayer\single_vehicles\throne" then click on Save, close the tag.

Posted: Mon Jan 09, 2006 8:40 am
by TheTyckoMan
Try to use quotes or something when pasting in a tutorial, because it's hard to see if you're saying something or if it's from the tutorial.

anyways, it means go through the scnr dependencies until you find that one, then swap it for the throne so it'll spawn the throne instead of what was there
:wink:

Posted: Mon Jan 09, 2006 3:54 pm
by sundriedprawn
k thanks

but for this step 4 is this were im suppost to go to fix the seats

http://img194.imageshack.us/img194/6702/helpno11do.jpg

Posted: Mon Jan 09, 2006 7:05 pm
by Drakexx
Also could you tell me why unknown 11 is greyed out on my program? am I missing somethin?

Posted: Tue Jan 10, 2006 4:36 am
by Dojorkan
In the newer version it has been renamed "seats"

Posted: Tue Jan 10, 2006 7:49 am
by TheTyckoMan
sundriedprawn wrote:k thanks

but for this step 4 is this were im suppost to go to fix the seats

http://img194.imageshack.us/img194/6702/helpno11do.jpg

Code: Select all

 (not code but it looks good ;P)

Double click the gravity throne's vehicle tag that you just added to open it up with its IFP. Switch to "Dev Mode" and click on the "unknown11" reflexive. The first chunk (#0) is the driver seat. Change it's first string ID to "ghost_d". This is necessary because the MC and the MP elite don't have the animations for using the Gravity Throne, but they do for the ghost.
yes those are string indices. I think you change the "throne_d" one :wink:

Posted: Tue Jan 10, 2006 4:19 pm
by sundriedprawn
k ill try that

Posted: Tue Jan 10, 2006 8:56 pm
by sundriedprawn
nah it doesnt work but it says this

unknown ghost_d
unkown driver
unkown driver enter