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Char Mod???

Posted: Sun Jan 01, 2006 9:22 am
by InfamousMyzt
i want to play as a grunt/jackal/hunter, what do i do?

Posted: Sun Jan 01, 2006 10:26 am
by Dojorkan

Posted: Sun Jan 01, 2006 11:22 am
by InfamousMyzt
doesnt help dude =/ i looked thru a few pages and all i got was a broken freewebs link

Posted: Sun Jan 01, 2006 12:17 pm
by pleasedontbanme
go to the most often asked questions/answers topic, on the halo 2 modding general, and look in ther, i know it is there

Posted: Sun Jan 01, 2006 9:59 pm
by InfamousMyzt
that topic has the broken freewebs links

Posted: Sun Jan 01, 2006 10:03 pm
by Fantom13
Note: Dojorkan, your sig is funny as hell, but it quite overdoes the height limit.

-On topic: There are some tutorials on the Insolence website, I forget the link, can somebody else supply it?

Posted: Sun Jan 01, 2006 11:35 pm
by InfamousMyzt
i could give it to you, but there's no use....there's not one for hunter, and even if there was, the links to them on the download page are of the same broken footnote =/

if you need it, google Insolence, itll be like the second to last one listed, its like insolence.gameamp35.com or something like that.

Posted: Mon Jan 02, 2006 6:10 am
by xzerious
Insolence tutorials don't exist anymore, but i'll give you a tutorial on how to be a hunter,

1. Ftp oldmombasa.map or any other campaign map containng hunters (remember to ftp singleplayershared.map also,) and the multiplayer map you want to be a hunter in
2. open up insolence and the campaign map and multiplayer one, then on the campaign map go to [char] and drag the hunters into the multiplayer map [char]
3. close insolence
4. open up dothalo or anyother map editing program and go to [biped] tag, if you want a spartan to be the hunter go to masterchief_mp, if you want the elite to be a hunter, go to elite_mp, then go into dependencies and change [hlmt] tag to objects/characters/hunter/hunter (or something like that), you don't want to change anything else because I found it buggers up the game.

Resign map and play!

Note: sorry for it kinda being a crappy tutorial, also I havn't found a way to get the huters to shoot or pickup or grenade anything, even get vehicles :(, so you may not wanna be a hunter :)

Posted: Mon Jan 02, 2006 10:43 am
by Fantom13
The grenade/vehicle thing doesnt work by default because hunters dont use grenades or get in vehicles. But I remember reading a tutorial on how to let any bipd use vehicles/weapons.

Posted: Mon Jan 02, 2006 12:11 pm
by InfamousMyzt
tell me if you find that tut again, i had everything working before the hunter tut got posted, and you forgot one thing, you have to change the sounds to master cheif sounds, if you finally get the weapon pickup and/or the fuel rod cannon working, if the hunter makes a sound, the game will freeze if you didnt change them to MC sounds

Posted: Mon Jan 02, 2006 1:08 pm
by Fantom13
The Hunter also might not have their own HUD. So you will have to add the MC/Elite's

Posted: Mon Jan 02, 2006 1:31 pm
by xzerious
they get in phantoms so ha! :P

Posted: Mon Jan 02, 2006 5:38 pm
by InfamousMyzt
Found it finally, heres a tut on modding the whole hunter

Code: Select all

For all those people having problems with the hunter in multiplayer... 

Step 1 
Open up Insolence, and open up the single player map you wish to take the hunter from. I used 03a_oldmombasa. 

Step 2 
Open the map you want to use the hunter on. I used Coagulation. 

Step 3 
Go to the 03a_oldmombasa window, and select the folder bipd. select the hunter bipd. (objectscharactershunterhunter) Click and drag it over to Coagulation. A movebox will appear, and it should ask you for to locate the single_player_shared.map file. Locate the file and wait for the hunter to be transferred over. 

Step 4 
Once the hunter has been transferred over (which probably took a long time) Close 03a_oldmombasa, you dont need it anymore. The hunter's bipd should be in your map now. Now we need to change a few things around, so that you can be the hunter and wield his weapon properly. 

Step 5 
Find the folder matg in your map in insolence, open it and open globalsglobals. switch from edit mode to dev mode by clicking on "edit mode". Under reflexives there should be Unkown 8. Select it. in the info that pops up select the bar above it, it should say 0, and it should drop down with 0,1,2,3. Select the 3rd one. In the graph it should say bipd and then objectscharacterseliteelite_mp double click objectscharacterseliteelite_mp and change it to objectscharactershunterhunter. Now whoever is an elite on the map is changed into the hunter. 

So you have the hunter on the map, but he cant shoot his weapon, and the game would probably freeze if you tried to kill the hunter right about now. So in the next few steps we have to put his weapon in and null the sounds the hunter and his gun make. 

Step 6 
open the folder itmc. There should be a list of weapons that are placed on the map. Choose which one you want to replace with the hunters weapon. I chose the plasma pistol, because its a weak weapon, and not used that often... (unless you want to rape someones shields). open the weapon up. Click Item Permutations, then visible dependencies, it should say objectsweaponspistolplasma_pistolplasma_pistol. double click this and change it to objectscharactershunterhunter_particle_cannonhunter_particle_cannon. Now the plasma pistol will not show up on the map, and you wont see anything on the map. But if you walk over top where the plasma pistol was supposed to be on the map, if you are the hunter it automatically equips the hunter with his weapon and melee damage. great! now we need to null sounds. 

Step 7 
Open the folder hlmt. find objectscharactershunterhunter and open it. change from edit mode to dev mode again. Under Reflexives select variation. Then click all dependencies. u will see a table and on it sounddialogcombathunter. double click it and select Nulled Out. Then open the bipd folder and select the hunter. Click the visible dependencies. Change the variable effectsmaterialsobjectscharactershunter to effectsmaterialsobjectscharacterselite (this is the sound it makes when the hunter walks or runs on the ground) The sounds should now be nulled out for the hunter. Now we are going to null out his weapons sounds. 

Step 8 
Open the folder weap and open objectscharactershunterhunter_particle_cannonhunter_particle_cannon. Under Reflexives select Attachments change soundweaponshunter_cannonhunter_cannon_loophunter_cannon_loop to Nulled Out. Now you have nulled out the hunter's weapon sounds. Now we are going to null the projectiles sounds. 

Step 9 
Open the folder proj and open objectscharactershunterhunter_particle_cannonprojectilesparticle_cannon_component. Select Visual Dependencies, and find soundweaponshunter_cannonhunter_cannon_flyby. Change this to Nulled Out.

Posted: Mon Jan 02, 2006 8:03 pm
by xzerious
Thx alot!!
BTw where did you find that?

Posted: Mon Jan 02, 2006 8:43 pm
by Fantom13
Insolence website.

Posted: Tue Jan 03, 2006 6:44 am
by xzerious
Tutorials dont work there you idiot