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Converting single player to multiplayer: Is it possible?

Posted: Sat Dec 31, 2005 4:29 pm
by mmm....pancapes
I was just wondering if it was possible to convert Halo 2 single player maps to Halo 2 multiplayer maps? And if so, how is it done?

Posted: Sat Dec 31, 2005 5:19 pm
by Dojorkan
The Swamp Fox, has coverted a BSP from the Gravemind cutscene to a MP map of his own.

Posted: Tue Jan 03, 2006 4:58 pm
by mmm....pancapes
Does anyone know how to do this?

Posted: Tue Jan 03, 2006 7:42 pm
by Fantom13
Alot of Hex editing

Posted: Wed Jan 04, 2006 4:52 am
by Dojorkan
I never seen any kind of tutorial on hex editing something like that. The Swap fox and some of those "elite" modders probably take some classes on game creation ect. to learn and find out this stuff.

Posted: Wed Jan 04, 2006 1:33 pm
by Juniorman030790
I think they just wan't people to do things for themselves. Making tutorials for people would get on my nerves if I were 1337.

Posted: Wed Jan 04, 2006 1:37 pm
by Dojorkan
I know I wouldnt want to see a thousand of something that only they knew/know how to do.... but I dotn even know the basics of hex editing maps (Only hex editing profiles and gamesaves before SAv3r came out)

Posted: Wed Jan 04, 2006 2:58 pm
by santamaycry
Juniorman030790 wrote:I think they just wan't people to do things for themselves. Making tutorials for people would get on my nerves if I were 1337.
But in the process it stalls the development of modding because someone rather keep all his knowledge to himself.

Posted: Wed Jan 04, 2006 3:08 pm
by Fantom13
[quote="SantaMayCry]But in the process it stalls the development of modding because someone rather keep all his knowledge to himself.[/quote]

Touche. See, If I found something Uber cool. Id make a mod of it, release it, to say "Hey Fantom did this first" then release how to do it. Because Santa has a very good point. 16071 minds are better then one (the number of people on halo mods :D)

Posted: Wed Jan 04, 2006 3:32 pm
by mrhyperpenguin
Fantom13 wrote:Touche. See, If I found something Uber cool. Id make a mod of it, release it, to say "Hey Fantom did this first" then release how to do it. Because Santa has a very good point. 16071 minds are better then one (the number of people on halo mods :D)
thats exactly what im doing ;P. i actually am programming an application to speed of the process for me and maybe other people... i still need to program the bsp raw/meta injection and the map shifting (which is bitch). if i cant put out the app i'll give the reflexives and such.

Posted: Wed Jan 04, 2006 5:37 pm
by Juniorman030790
Yeah, but what if everything you found was 1337? Would you wanna make tutorials for all of it? Hells no!

Posted: Wed Jan 04, 2006 8:43 pm
by TheTyckoMan
*cough* Maybe you're not 1337 enough ;P *cough*

Posted: Thu Jan 05, 2006 4:46 am
by Dojorkan
TyckoMan= 1337..

Posted: Thu Jan 05, 2006 7:44 pm
by Shalted
BSP Conversions aren't/shouldn't (well the way I see them) be very hard, but, like mrhyperpenguin said, shifting the map is a bitch, but once you've got that down, modifying the map (size wise anyway), should not be a problem. Then you may overwrite the current BSP with the new one(Would you have to fix the BSP Reflexives in the BSP? I would think not because the BSP Magic should calculate them to be at their proper offsets... Right?), Then go through the New BSP and see what raw data/tags/string ID's have to be imported for the BSP to be rendered, Modify the map to acomidate this new data(But that should'nt be a problem at this point.. Right?, Inject(Fixing their depedencies, lone ID's, string ID's and reflexives). Then Return to the BSP, and Fix its depedencies, lone ID's, string ID's).

Well at least thats how I see it, I'm sure there's something I missed because I got bored halfway through writing that....

Posted: Thu Jan 05, 2006 8:34 pm
by Fantom13
I have no idea what you just said shalted.


-I just stick to letting other people make the programs :D

Posted: Fri Jan 06, 2006 9:22 pm
by ckyfan2k
me too fantom! but if i was t3h ub3r 1337 h4xz0r5 i would share everything i knew with the world of modding!

Posted: Tue Feb 07, 2006 4:59 pm
by Spammy
Shalted wrote:BSP Conversions aren't/shouldn't (well the way I see them) be very hard, but, like mrhyperpenguin said, shifting the map is a ****, but once you've got that down, modifying the map (size wise anyway), should not be a problem. Then you may overwrite the current BSP with the new one(Would you have to fix the BSP Reflexives in the BSP? I would think not because the BSP Magic should calculate them to be at their proper offsets... Right?), Then go through the New BSP and see what raw data/tags/string ID's have to be imported for the BSP to be rendered, Modify the map to acomidate this new data(But that should'nt be a problem at this point.. Right?, Inject(Fixing their depedencies, lone ID's, string ID's and reflexives). Then Return to the BSP, and Fix its depedencies, lone ID's, string ID's).

Well at least thats how I see it, I'm sure there's something I missed because I got bored halfway through writing that....
Would you have to shift the map if the bsp is smaller than the existing BSP?

Posted: Tue Feb 07, 2006 8:30 pm
by shade45
Spammy wrote:
Shalted wrote:BSP Conversions aren't/shouldn't (well the way I see them) be very hard, but, like mrhyperpenguin said, shifting the map is a ****, but once you've got that down, modifying the map (size wise anyway), should not be a problem. Then you may overwrite the current BSP with the new one(Would you have to fix the BSP Reflexives in the BSP? I would think not because the BSP Magic should calculate them to be at their proper offsets... Right?), Then go through the New BSP and see what raw data/tags/string ID's have to be imported for the BSP to be rendered, Modify the map to acomidate this new data(But that should'nt be a problem at this point.. Right?, Inject(Fixing their depedencies, lone ID's, string ID's and reflexives). Then Return to the BSP, and Fix its depedencies, lone ID's, string ID's).

Well at least thats how I see it, I'm sure there's something I missed because I got bored halfway through writing that....
Would you have to shift the map if the bsp is smaller than the existing BSP?
If the bsp is smaller no you wouldnt, but some sp bsp's are smaller than mp bsp's but have way more raw data so watch out for that.... If ypur going to try this i sugest using gemini becouse it has a huge bsp(size wise) and a good amount of raw data.