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2 quick questions

Posted: Sat Dec 31, 2005 8:41 am
by t_mann05
1. I found a tutorial on how to make rockets fall from the sky, but they left out what to put in for the Y value. I put X at 11 and Z at 15 but i know what Y should be. I just want it out ahead of me a little so it will kill enemies in front of me.

2. When using H2X, I was trying to edit what weapons my marines started out on the level with, but an error always comes up when i try to save it on the bottom right. It says

"An unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attepmt to continue. If you click Quit, the application will be shut down immediately.

Specified cast is not valid.

I clicked continue and then saved on the left side, but the weapons i tried to edit went back to normal. any ideas? thanks

Re: 2 quick questions

Posted: Sat Dec 31, 2005 10:07 am
by XxSilencedDeathxX
t_mann05 wrote:1. I found a tutorial on how to make rockets fall from the sky, but they left out what to put in for the Y value. I put X at 11 and Z at 15 but i know what Y should be. I just want it out ahead of me a little so it will kill enemies in front of me.

2. When using H2X, I was trying to edit what weapons my marines started out on the level with, but an error always comes up when i try to save it on the bottom right. It says

"An unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attepmt to continue. If you click Quit, the application will be shut down immediately.

Specified cast is not valid.

I clicked continue and then saved on the left side, but the weapons i tried to edit went back to normal. any ideas? thanks
1. You don't have to change the X and Y just change the Z to 20+ if you want to spawn it in the sky.

2. Try using Darkmatter.

Posted: Sun Jan 01, 2006 8:27 am
by t_mann05
do i leave Y at -0.1 and Z at 20 to make the rockets go out in front of me and fall from the sky?

Posted: Sun Jan 01, 2006 9:08 am
by Dojorkan
2. Dont use H2X-custom if that is what you are using. Download the regular version from the files froum.

However if youre trying to edit floozone.map AKA Quartine Zone, you need to use TheTyckoMAn's new SCNR insolence plug in. Which I thik I am the only oen that knows baout it.... I'll give you a link if thats the map youre editing.

ITS "harder" to use than H2X

Posted: Sun Jan 01, 2006 9:14 am
by RaVNzCRoFT
What is this "Search" button of which you speak of? Well, I guess I can give it a try...


Ahhh, my hand!!! That really made me break a sweat!! :roll: :wink:

Posted: Sun Jan 01, 2006 12:26 pm
by t_mann05
Dojorkan wrote:2. Dont use H2X-custom if that is what you are using. Download the regular version from the files froum.

However if youre trying to edit floozone.map AKA Quartine Zone, you need to use TheTyckoMAn's new SCNR insolence plug in. Which I thik I am the only oen that knows baout it.... I'll give you a link if thats the map youre editing.

ITS "harder" to use than H2X
I was using DotHalo to try to change the rocket projectiles to fall from the sky. I have H2X v4.20.