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Chunks specifically Trees
Posted: Wed Dec 21, 2005 6:24 pm
by unlooky
I need a detailed tutorial on how to add trees to the map or just how to duplicate the trees already on a map like coagulation and place them in a different spot. Can anyone provide?
Posted: Wed Dec 21, 2005 11:06 pm
by Talin64
In halo 1 trees and rocks were scenery and had tags. In halo 2 all the trees and rocks are embedded in the bsp tag. So nobody has been able to duplicate bsp scenery correctly.
Posted: Wed Dec 21, 2005 11:36 pm
by unlooky
But the redcedar of coagulation shows up in the scenery tag.
Posted: Thu Dec 22, 2005 7:17 am
by Talin64
ok you got me.
You should be able to edit the scenario tag and put another one in there.
Posted: Thu Dec 22, 2005 12:53 pm
by Spammy
The ones that are actually in Coag are part of the BSP. If you were to spawn the redcedar, redalder, or w/e other trees are considered scen tags, you would see that they have no collision.
Also, the way I tell if a tree(or something else I'm not sure of) is a part of the BSP is, when you shoot it, if it leaves bullet holes, it is part of the bsp, if not, it is a scen, mach, bloc, etc...tag.
Posted: Thu Dec 22, 2005 12:54 pm
by Spammy
Edit- Double post(stupid PC laggin out...)
Posted: Thu Dec 22, 2005 2:25 pm
by unlooky
So i should be able to copy a tree but it would have no collision. Alright so i need a tutorial on how to place an unreal tree on a map in specific coordinates.