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Pelican/ phantom in multiplayer?
Posted: Mon Dec 19, 2005 3:59 am
by Titanium Nitrous
i'm trying to put a pelican and a phantom in containment, i tried injecting meta of them with dot halo i got a error of meta is to big. is there a way to do this with insolence or dot halo?? i also would like to make these flyable. thanks for the help in advance.
Posted: Mon Dec 19, 2005 6:54 am
by lxNicktardxl
You need to use insolence to actually drag them into your map from the SP map they are in. There are MANY tuts on how to do this. Try the search or the insolence website.
Mainly it's just dragging and dropping.
Posted: Mon Dec 19, 2005 4:03 pm
by Titanium Nitrous
when i drag drop over insolence dosen't seem to complete i got a ver fast computer and a drag and drop pelican should be a sinch. anyone know how long it might take to drag drop pelican to say containment and is it VEHC or VEHI to drag drop into?
Posted: Mon Dec 19, 2005 5:27 pm
by Titanium Nitrous
is there anyway map editor doing the same swap with a diff editor? insolence has go issues and just won't perform for anything.
Posted: Mon Dec 19, 2005 5:47 pm
by ckyfan2k
its supposed to take a long time to drag and drop it i got a fast comp too
Posted: Mon Dec 19, 2005 7:09 pm
by Titanium Nitrous
that's the thing i let it run and it stays stuck on bmp i let it run for 2 hours and it said transfering bmp the whole time.
Posted: Mon Dec 19, 2005 8:34 pm
by Titanium Nitrous
my net framework was all acrewed up i think i got it all fixed up. anyone know how to set a weapons spawn point in containment? like i put the flak cannon in containment, where do i set it's spawn????