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im going to try 2 make a bsp injector...
Posted: Fri Dec 09, 2005 3:50 am
by xzodia04
as it says im going 2 try and make a bsp injector(without new coll) but i need help with some things i know how 2 program in VB but i dont now to edit a map file(or any other kind of file for that matter) so if someone who knows the code 2 extract the bsp(without coll) could tell me how that would b great and ill do the rest.
Posted: Fri Dec 09, 2005 10:19 am
by cookiecutter
ha. i'd love to see that.
Posted: Fri Dec 09, 2005 12:45 pm
by Fantom13
Its already possible.
Posted: Fri Dec 09, 2005 12:55 pm
by xzodia04
i no its possible but theres no working program out which does it
Posted: Fri Dec 09, 2005 12:56 pm
by Fantom13
Yes there is.
Posted: Fri Dec 09, 2005 12:58 pm
by xzodia04
well wat is it and where can i find it?
Posted: Fri Dec 09, 2005 1:41 pm
by Talin64
Posted: Fri Dec 09, 2005 1:41 pm
by jamesr66a
Glitchy Guardian's BSP tools in the
Files Forum
Posted: Fri Dec 09, 2005 3:01 pm
by Shalted
It's not that hard, Incompetence was able to inject a new BSP model, but without collision it was useless, So I commented it out.
Posted: Fri Dec 09, 2005 3:31 pm
by xzodia04
i already had bsptools but i couldnt work it, Fantom13 has told me how so i can use it now
but it has a lot of problems so im still going ahead with my program any help is apprectiated
Posted: Fri Dec 09, 2005 4:01 pm
by jamesr66a
My BSPtools messed up alot too. I cant get it to inject.
Posted: Fri Dec 09, 2005 7:28 pm
by Fantom13
BSP tools extraction is practically perfect, but Injection can sometimes lead to unwanted editing in places you didnt even edit.
Posted: Mon Dec 12, 2005 7:04 am
by Talin64
Fantom13 put the crack pipe down, thanks
Posted: Mon Dec 12, 2005 7:41 am
by xzodia04
wtf talin u really dont no wat ur talking about cause he's right
Posted: Mon Dec 12, 2005 8:37 am
by Talin64
BSP tools extracts the vertex index and the face index per mesh into seperate .obj files.
It is missing UV's, normals, and everything else.
Posted: Mon Dec 12, 2005 12:19 pm
by mrhyperpenguin
xzodia04, talin64 knows what he's talking about.
also, talin, is there anything other than the bsp meta that you need to extract? or does the meta have all supporting data that the bsp uses.
Posted: Mon Dec 12, 2005 12:48 pm
by xbox7887
I believe everything is internal to the bsp meta, it just has a huge header where everything is referenced

Posted: Mon Dec 12, 2005 4:27 pm
by Talin64
Yeah MHP there is raw data just like w/ models