im going to try 2 make a bsp injector...

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xzodia04





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im going to try 2 make a bsp injector...

Post by xzodia04 »

as it says im going 2 try and make a bsp injector(without new coll) but i need help with some things i know how 2 program in VB but i dont now to edit a map file(or any other kind of file for that matter) so if someone who knows the code 2 extract the bsp(without coll) could tell me how that would b great and ill do the rest.
cookiecutter





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Post by cookiecutter »

ha. i'd love to see that.
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Fantom13





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Post by Fantom13 »

Its already possible.
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xzodia04





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Post by xzodia04 »

i no its possible but theres no working program out which does it
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Fantom13





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Post by Fantom13 »

Yes there is.
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xzodia04





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Post by xzodia04 »

well wat is it and where can i find it?
jamesr66a




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Post by jamesr66a »

Glitchy Guardian's BSP tools in the Files Forum
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Post by Shalted »

It's not that hard, Incompetence was able to inject a new BSP model, but without collision it was useless, So I commented it out.
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xzodia04





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Post by xzodia04 »

i already had bsptools but i couldnt work it, Fantom13 has told me how so i can use it now

but it has a lot of problems so im still going ahead with my program any help is apprectiated
jamesr66a




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Post by jamesr66a »

My BSPtools messed up alot too. I cant get it to inject.
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Fantom13





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Post by Fantom13 »

BSP tools extraction is practically perfect, but Injection can sometimes lead to unwanted editing in places you didnt even edit.
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Talin64




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Post by Talin64 »

Fantom13 put the crack pipe down, thanks
xzodia04





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Post by xzodia04 »

wtf talin u really dont no wat ur talking about cause he's right
Talin64




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Post by Talin64 »

BSP tools extracts the vertex index and the face index per mesh into seperate .obj files.

It is missing UV's, normals, and everything else.
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Post by mrhyperpenguin »

xzodia04, talin64 knows what he's talking about.

also, talin, is there anything other than the bsp meta that you need to extract? or does the meta have all supporting data that the bsp uses.
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Post by xbox7887 »

I believe everything is internal to the bsp meta, it just has a huge header where everything is referenced :)
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Post by Talin64 »

Yeah MHP there is raw data just like w/ models
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