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X Spawn Coord

Posted: Mon Dec 05, 2005 12:18 pm
by Yorick
How can I let the bullets spwan behind me? Putting -10 or something as value for X Spawn Coord doesn't work, you'll get an error.

Is there an other way to do this?

Posted: Mon Dec 05, 2005 12:30 pm
by jamesr66a
Are you using Dothalo? Because if you put any value that is negative it will give you an error.

Just put in the number, ignoring the error, and click close map. It will automatically fix encryption.

Posted: Mon Dec 05, 2005 12:32 pm
by Yorick
Ok, thanx, i'm going to try it :)!

Hmz, when i save it with a negative value, I get the error saying the file is in used. But if i fill in an positivie value, it just saves it.

So i don;t think it's possible this way :(!

Posted: Mon Dec 05, 2005 12:48 pm
by Fantom13
Just read what James said.

Posted: Mon Dec 05, 2005 12:52 pm
by Yorick
Read my bad post again :P!

I ignore the first error while changes de values. But when I try to save it, it will come up with the error that the map is in use, and i can't ignore that one ;)!

And no, the map is not in use by a other program, because when i put a positive value there, I can save it without that error :)!

EDIT: Ok, I did it with Insolence, then resignt the map with dothalo.
Booting Sacred icon, then i get the problems with readig disk error :(!

So this way really isn't going to work, anyone an idea how to spawn de bullets behind me?

Posted: Mon Dec 05, 2005 4:50 pm
by pleasedontbanme
dude, its simple, open up H2X and then go to the weapons tag, click on the weapon you want to change, then go over and click on meta editor, its a plain white box, and when you highlight it, it will say meta editor, click on that and then in the BIG white box, click on projectile, scroll to the bottom, it should say x-spawn, Y-spawn, and MAYBE z-spawn, i havent used it in a while, and in that program you can use negative, decimals, what eva, then click save changes, and at the top - edit/sign map,
unless it is a new map, then sign it with a dif program

the easiest way to do it with dothalo, is to open up the weapon, and PRAY TO GOD that there is already a negative variable in the x,y,z? spawn, then just highlight anything to the right of the negative sign and put in the number you want, i think the only weapon that has a negative though is the rocket launcher, maybe im wrong, and here is the link to get H2X if you dont have it

http://halomaps.com/h2x.html , if that link dont work, just find it in the utilities section of the files forum