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Does anyone know how to change the function of machines?

Posted: Tue Nov 29, 2005 7:43 pm
by zimbomonkey1
Does anyone know how to change the functions or controls of machines (i.e. make the Zanzibar gate button stop the flying wheels)? I have been wondering if this is possible for a while. Thanks.

Posted: Fri Dec 02, 2005 4:11 pm
by zimbomonkey1
I'm guessing that's a no...

Posted: Mon Dec 05, 2005 7:10 pm
by zimbomonkey1
sorry for triple posting, but what about the guy who made the base-shield mod for containment? wouldn't he know? How else could he have done it?

Posted: Mon Dec 05, 2005 7:58 pm
by Fantom13
2 things.

- You said sorry for triple posting, why didnt you just hit EDIT?

- What are you talking about, base shield mod? Elaborate more.

Posted: Tue Dec 06, 2005 12:17 am
by twilkey2002
Theres a mod on containment that put a sheild around the base where the flag spawns. By shield I mean a big wall that can be movied up and down.

Posted: Tue Dec 06, 2005 10:06 am
by zimbomonkey1
Fantom13 wrote:2 things.

- You said sorry for triple posting, why didnt you just hit EDIT?

- What are you talking about, base shield mod? Elaborate more.
It had moved to the second page, and if I didn't bump it wouldn't be seen by many people. Also, the creator is glitchyguardian, but he doesn't mod anymore. Oh well.

Posted: Tue Dec 06, 2005 11:59 am
by modder4321
the shield was alrdy scripted and everything thing it just needed to be added duh

Posted: Sat Dec 10, 2005 8:22 am
by zimbomonkey1
modder4321 wrote:the shield was alrdy scripted and everything thing it just needed to be added duh
Right, but I need to know how he tied it to the switch...
Or did he just do an hlmt swap or something?

Posted: Sat Dec 10, 2005 8:53 am
by Fantom13
Do you mean you walk up to it and it auto opens (moves) for you? If so, thats quite simple,

Posted: Mon Dec 12, 2005 9:42 am
by zimbomonkey1
Fantom13 wrote:Do you mean you walk up to it and it auto opens (moves) for you? If so, thats quite simple,
Well, that could help... I actually want to know how to make a pressable switch that wouldn't normally control a certain machine control that machine, i.e., making the blue base button in containment open the red base door, that sort of thing. But knowing how to open it automatically may clear up a few things... how do you do it?

Posted: Fri Dec 16, 2005 9:11 am
by zimbomonkey1
Fantom13 wrote:Do you mean you walk up to it and it auto opens (moves) for you? If so, thats quite simple,
Well, that could help... I actually want to know how to make a pressable switch that wouldn't normally control a certain machine control that machine, i.e., making the blue base button in containment open the red base door, that sort of thing. But knowing how to open it automatically may clear up a few things... how do you do it?

Posted: Fri Dec 16, 2005 9:52 am
by RaVNzCRoFT
Please try not to double-post. Just open up any map that has automatic doors. Open the map in Dothalo or HHT, and look at the dependencies for all the doors. I'm sure there's some sort of dependency that involves bipeds. I'm guessing this is the distance something must be from the door to make it open.

Posted: Mon Dec 19, 2005 9:52 am
by zimbomonkey1
RaVNzCRoFT wrote:Please try not to double-post. Just open up any map that has automatic doors. Open the map in Dothalo or HHT, and look at the dependencies for all the doors. I'm sure there's some sort of dependency that involves bipeds. I'm guessing this is the distance something must be from the door to make it open.
Sorry about the double post. I was going to delete the other post but I didn't realize that you couldn't delete. :( Thanks for the help, btw.

Posted: Mon Dec 19, 2005 10:10 am
by RaVNzCRoFT
No problem. You can only delete a post if no one has made any posts after it.

Posted: Thu Dec 22, 2005 1:04 pm
by zimbomonkey1
Nope, no bipd dependencies in the mach tags. Anyone else have any ideas?