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BSP Editing: Success! Collision: Failure

Posted: Tue Nov 29, 2005 4:03 pm
by Fantom13
I successfully put a hole in the ground in Backwash as a test , but the collision is still intact. (in other words, I float right over the hole as if ground were there). Any idea's on how to fix the collision?

Posted: Tue Nov 29, 2005 6:36 pm
by mrhyperpenguin
the collison verts are supposvely in the bsp. i modeled these and didnt look like it was supposed to but heres the data anyways. by the way, is there any documentation on the visual bsp mesh that you used? i tried usuing the darkmatter source but i cant understand pokes code when it comes to the bsp and models.

http://angrycamel.com/hxbdev//forum/vie ... 6&start=31

thanks the swampfox

Posted: Tue Nov 29, 2005 6:59 pm
by lxNicktardxl
How did you even get a hole in the ground? :D lol.

Posted: Tue Nov 29, 2005 7:55 pm
by Shalted
Modified, BSP Model. The BSP's collision is at another (BSP) Reflexive in the SBSP tag... I cant remember which one( should be floating around on the hxbdev mirror)... Theres something else you have to edit too... I cant remember what that is either... Oh well, you can figure it out..

Posted: Fri Dec 02, 2005 3:26 pm
by Dyer13
how do you edit the bsp map? I want to add/clone/move water in zanzi and I dont know how..I exported the map using DM, it is an .obj, and how do I inject it back in?If this is totally wrong, how do I do it?

Posted: Wed Dec 07, 2005 7:20 am
by Talin64
sbsp editing is tough. You will have to figure out the whole tag before even trying to edit it. I know you can't just export the tag to obj edit it and reimport.
Good luck Talin