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halo 2 hog rims
Posted: Wed Nov 23, 2005 10:25 pm
by nifebender
is there a way to make them not fall off?
Posted: Thu Nov 24, 2005 7:34 am
by lxNicktardxl
No but you could cut and paste the inner part of the rim into the other hubcap bitm. It's hard to explain. Here...
Rim: lllllll
lllllll
Hubcap: ppppp
ppppp
ppppp
Instead of just skinning the "rim" also do the hubcap, so when the rim falls off, the hubcap is skinned also.
There is a bitmap for the tires and the hub.
Posted: Thu Nov 24, 2005 10:09 am
by nifebender
i never thought of that, good thinking. the rim is in the hog bitmp right. now if i only had photoshop to work with. paint.net's circle selection thingy kinda sucks i cant get the hang of it at all!
Posted: Thu Nov 24, 2005 1:01 pm
by anubis851
Hi
when i skin my the tires. and go on the xbox the tires do not look skined thay look the same

Posted: Thu Nov 24, 2005 9:00 pm
by nifebender
internalize them
Posted: Fri Nov 25, 2005 3:11 am
by anubis851
how do u internalize somthing
Posted: Fri Nov 25, 2005 7:58 am
by nifebender
if your not skinning them on the shared map you need to internalize them. there is a program that does it. it makes the map load the skin from itself instead of the shared.map
Posted: Fri Nov 25, 2005 9:27 am
by lxNicktardxl
go to files forum then search for "bitmap internalizer" it should be there. Actually I know it will be there, (I got it yesterday).

Posted: Fri Nov 25, 2005 1:25 pm
by anubis851
i was looking in the forms for 30min and i could not find it. could you put a link to the sit pleace.
Posted: Fri Nov 25, 2005 2:36 pm
by nifebender