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Trees
Posted: Tue Nov 22, 2005 3:58 pm
by nifebender
can i put a bunch of trees in coag, and have it so you hit the and not walk through them??
Posted: Tue Nov 22, 2005 6:42 pm
by jamesr66a
There was a tut on the files forums a while ago.
Posted: Wed Nov 23, 2005 12:12 am
by nifebender
any idea what the tut could have been about? is it a chunk adder thingy or some other type of stuff?
Posted: Wed Nov 23, 2005 8:12 am
by lxNicktardxl
Yea it has some things about adding chunks.
It sucks because I had a good tut on how to add trees but I reformatted my hard drive so I lost it.
Sorry

Posted: Wed Nov 23, 2005 10:01 pm
by nifebender
dang it. but if i add a chunk the tree will be "solid" ?
Posted: Thu Nov 24, 2005 7:45 am
by lxNicktardxl
I'm pretty sure it would be, from memory I will try to remeber the tut I had...
Open insolence and go to the itmc and make a duplicate of battle rifle.
Drag and drop the tree you want.
Then use a chunk adder to add a chunk to the [collections] (Weapons).
Then open ADI V2.0 and hit ??? to bring up the guerilla tool, and swap the battle rifle2 to Scen (your tree).
Use darkmatter to move the tree where you please (it will be close to one of the battle rifles on the map)
Make sure you are moving Battle Rifle2, REMEMBER THAT!
Wow, I remembered a lot then I thought I would.
*Note* When I was doing this, I couldnt bring up the Guerilla tool.
Posted: Thu Nov 24, 2005 9:28 am
by thongster

Hey i wrote that tutorial ill see if i can find it for you
Posted: Thu Nov 24, 2005 9:30 am
by thongster
Posted: Thu Nov 24, 2005 10:14 am
by nifebender
sweet, thanks guys! now if i want to just make more coag trees in coag i dont have to drag anything over right, i jsut make a weapon and spawn a tree there.
Posted: Fri Nov 25, 2005 6:30 am
by thongster
yup simple as that
Posted: Fri Nov 25, 2005 10:44 am
by boranes
but the trees will not be system compatiable and you will be able to walk threw them! there is a tut in the file forms by miles that has a way to have collision on it. the scen tag work dif from the mach tag ang the scen collision is worked into the sbsp somehow!
Posted: Fri Nov 25, 2005 11:01 am
by nifebender
would it be linkable if the two boxes have the same map?
Posted: Fri Nov 25, 2005 12:22 pm
by Fantom13
Most items like Tree's, have a collision thats built into the BSP. Hence taking a tree and moving it, will allow you to walk through it, but not shoot through it.etc.
Posted: Fri Nov 25, 2005 12:48 pm
by boranes
nifebender wrote:would it be linkable if the two boxes have the same map?
no it wont!
only thing that will show up threw the itmc tag will be weapons/powerups
in a system link game,your going to acutally add the scen to the scen pallete then add the scen to the scen spawn and spawn it that way to get it to work
Posted: Fri Nov 25, 2005 2:37 pm
by nifebender
screw it then
Posted: Sat Nov 26, 2005 8:50 am
by Fantom13
Thats a bad attitude towards modding. Then again, if you found a tree in a map that was NOT part of the bsp, you could use insolence to copy it over. But the tree in sanctuary i know is part of the BSP so dont use that.
Posted: Sun Nov 27, 2005 12:23 pm
by nifebender
i dont want to add anything if it wont be linkable