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				quick PPF ?
				Posted: Tue Nov 22, 2005 2:07 pm
				by VenaticalOne
				is it possible to use 2 PPFs on one map?
			 
			
					
				
				Posted: Tue Nov 22, 2005 2:19 pm
				by PlasbianX
				no.
Kinda hard to explain so ill make an example.
EX:
Map Code: 122345121313
You apply a ppf.
Code turns to 122345121316
you go to apply another and you get an error.
its becuase the code is 122345121316 not the original code of 122345121313.
the ppf is used to edit the original, not a ppf map that was updated
			 
			
					
				
				Posted: Tue Nov 22, 2005 3:03 pm
				by xbox7887
				It is actually quite possible, just make sure each doesn't conflict with the other.  Since a ppf just stores changes, as long as you are changing differnet things between the ppfs it will work just fine 

 
			
					
				
				Posted: Tue Nov 22, 2005 3:36 pm
				by Fantom13
				Exactly. It works in two ways:
1. You make a PPF. 
  - You make another PPF that does not interfier with the original patch.
Ex. I edit the BR to shoot 6 round burst. In another Patch I make the Covie Beam never overheat.
2. You make a PPF
  - You add onto the modded map, not the original.
Ex. I edit the BR to shoot 6 round burst. I then edit the same modded map, and change the 6 round to 12 round burst. Then you can apply the PPF over it.
			 
			
					
				
				Posted: Tue Nov 22, 2005 3:57 pm
				by nifebender
				i had a prob with a map freezing because it wasnt a fresh copy, but it was more than just br changes in the two ppfs, it had alot of conflicts!!!
			 
			
					
				
				Posted: Tue Nov 22, 2005 4:10 pm
				by Fantom13
				Hence your map freezing 

 
			
					
				
				Posted: Wed Nov 23, 2005 7:16 pm
				by abstractcape
				omg look u add morer thn one ppf using dothalo ok. thn u open up cmr and sign it with tht and it works.
			 
			
					
				
				Posted: Wed Nov 23, 2005 10:16 pm
				by nifebender
				unless bolth ppfs are changing the same stuff then it gets pissy when you play the map