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Skinning Question; How to make a PPF or Serenity Patch.

Posted: Fri Nov 11, 2005 9:11 am
by o0stereo0o
Ok I made a badass skin for Ivory Tower, now i just want to make it into a ppf patch or serenity patch.

But im having problems doing this, when i try to make a patch with DotHalo it says 0 Changes and doesnt make it. When i try to make it with serenity it works and makes it but has an error when i try to apply it!!!

I am becoming ver frustrated with this and would really like a reply AsAP if possible!! Please help me sort though this so u guys can see my AWESOME skin (its acually is good im not just saying that like noob)...


Also once i get the patch stuff all figured out, i need some pics so if you can do that tell me ight! L8a peepz


The error on the serenity patch when i try to apply it is as follows & happens when the program is processing the bitmaps;

An un handled exception has accured: Details;

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt32()
at d.a(UInt32 A_0, UInt32 A_1, UInt32 A_2, a& A_3, a& A_4, a& A_5, UInt32 A_6)
at d.i(Object A_0, EventArgs A_1)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
Serenity
Assembly Version: 1.0.2004.42533
Win32 Version: 1.0.2004.42533
CodeBase: file:///C:/Documents%20and%20Settings/Justin/My%20Documents/Xbox%20Mod%20Tools%20%26%20Files/Halo%202%20Modding/H2%20Modding%20Toolz/Patchers/Serenity%20v2/Serenity.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.83.1.0
Win32 Version: 0.83.1.0
CodeBase: file:///C:/Documents%20and%20Settings/Justin/My%20Documents/Xbox%20Mod%20Tools%20%26%20Files/Halo%202%20Modding/H2%20Modding%20Toolz/Patchers/Serenity%20v2/ICSharpCode.SharpZipLib.DLL
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.

Posted: Fri Nov 11, 2005 9:13 am
by modder4321
well did u apply the skin to shared.map or w/e map ur modding

Posted: Fri Nov 11, 2005 10:14 am
by o0stereo0o
Well you see, its allready skined...i just need to make a patch for it!!


I also would like to know if someone can tell me how to make a btmp load from the map & NOT from the mainmenu! I tried using insolence to transfer it to the map and renaming the old btmp but it doesnt seem to do anything- seems to still load from mainmenu. I do not want to mess with my mainmenu at all....

Posted: Fri Nov 11, 2005 6:43 pm
by VoYdE
Use A Program called sized ppf

answered on number 8
http://www.halomods.com/forums/viewtopic.php?t=32700

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