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projectile differences.

Posted: Sun Nov 06, 2005 2:32 pm
by lxNicktardxl
In DotHalo:

in the [weap] tag, if you go to a weapon, the tag editor pops up and the first set of boxes lets do the # of projectiles and deviation angle...etc.

Then if you scroll down to the projectile then go to 0 you can edit all different things there.

What is the difference?

Also, whenever I set the number of projectile to ??(w/e), then give it spread, it freezes when i pick the weapon up???

Can someone tell me the correct way to put spread on a proj?

Posted: Sun Nov 06, 2005 2:37 pm
by imgettionowned
i use insolence for spread changes, makes for a fun shotty in sp

Posted: Sun Nov 06, 2005 5:18 pm
by lxNicktardxl
How??? :?

Posted: Sun Nov 06, 2005 7:13 pm
by imgettionowned
Open the weapon in insolence and i think its in the xml plugin

Posted: Mon Nov 07, 2005 6:03 am
by Saber_8
isnt xml the format of the actual file :?

Posted: Mon Nov 07, 2005 6:06 am
by Saber_8
damit
accidenty hit enter

I had the sam problem with it freezing after changing stuff like that. i was told to just start over from scratch and that is was caused by coruption of the map. and the diffrence in the 2 is I have no idea all i know is the one in the projectile tab is the one that adds more projectiles so u can make like a smg into a shoty or sumin.