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adding new bipds in to MP
Posted: Sat Nov 05, 2005 10:39 pm
by weezie
sorry but ive been searching and i cant find a tut on how to bring the hunter etc it to MP
also when i try to drag stuff over to MP nothing ever happens. has anyone else had this problem? is there another way to do it? any help appericated
Posted: Sat Nov 05, 2005 10:56 pm
by VoYdE
wow do a better search next time
http://www.halomods.com/forums/viewtopic.php?t=32784
http://www.halomods.com/forums/viewtopic.php?t=32700
just
ver top where the plasma pistol was supposed to be on the map, if you are the hunter it automatically equips the hunter with his weapon and melee damage. great! now we need to null sounds.
Step 7
Open the folder hlmt. find objectscharactershunterhunter and open it. change from edit mode to dev mode again. Under Reflexives select variation. Then click all dependencies. u will see a table and on it sounddialogcombathunter. double click it and select Nulled Out. Then open the bipd folder and select the hunter. Click the visible dependencies. Change the variable effectsmaterialsobjectscharactershunter to effectsmaterialsobjectscharacterselite (this is the sound it makes when the hunter walks or runs on the ground) The sounds should now be nulled out for the hunter. Now we are going to null out his weapons sounds.
Step 8
Open the folder weap and open objectscharactershunterhunter_particle_cannonhunter_particle_cannon. Under Reflexives select Attachments change soundweaponshunter_cannonhunter_cannon_loophunter_cannon_loop to Nulled Out. Now you have nulled out the hunter's weapon sounds. Now we are going to null the projectiles sounds.
Step 9
Open the folder proj and open objectscharactershunterhunter_particle_cannonprojectilesparticle_cannon_component. Select Visual Dependencies, and find soundweaponshunter_cannonhunter_cannon_flyby. Change this to Nulled Out.
Step 10
Fix the map signature and FTP it to your xbox!
(i copied that)
replace the biped with the one your using and please look around a little more next time
give me a minute to look a little bit more into this
Re: adding new bipds in to MP
Posted: Sat Nov 05, 2005 10:59 pm
by weezie
weezie wrote:also when i try to drag stuff over to MP nothing ever happens. has anyone else had this problem? is there another way to do it? any help appericated
i havent injected it yet becuase my insolence is screwed or im doin somehin wrong and one know y
Posted: Sat Nov 05, 2005 11:02 pm
by VoYdE
to inject it open both maps in insolence and click the biped you want to move and then click again (so it says edit on the side of the biped) and drag it over to the map you want it in
Posted: Sun Nov 06, 2005 12:14 pm
by weezie
thats waht im doing,
do i need a new plugin or something?
i have all the origionals
but yea im doing exzactly that and nothing happens
Posted: Sun Nov 06, 2005 12:21 pm
by VoYdE
*Link removed by BEEF!!!*
Remove any illegal files (in Halomods perspective) and you may repost that link.
Posted: Sun Nov 06, 2005 12:42 pm
by Fantom13
Voyde id take that Auto-Aim.zip outta there, it might end up getting you banned.
Posted: Sun Nov 06, 2005 1:46 pm
by VoYdE
i took out the autoaims anyother ones i shoud take out?
Posted: Sun Nov 06, 2005 3:06 pm
by weezie
so can u post teh link?