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wha type of modding is constidered hard

Posted: Tue Nov 01, 2005 5:07 pm
by mr pants
im not talking aboult chipping. i'm talking aboult things only expierenced modders can do because i'v seen every thing from basic projectile swamps to building a hole entire map from scrach. the only thing that hasnt been done is to get ai in to multiplayer so what is left?

Posted: Tue Nov 01, 2005 5:19 pm
by lxNicktardxl
Creating animations and injecting them.............man i cant wait until some genious figures this out :roll:

Posted: Tue Nov 01, 2005 5:42 pm
by mr pants
ok but what is considered hard that we can do now?

Posted: Tue Nov 01, 2005 7:46 pm
by Shalted
Weather injection, into a non weather map.

Posted: Tue Nov 01, 2005 10:54 pm
by Doom
Shalted wrote:Weather injection, into a non weather map.
Yeah this has been done before. I rember a guy putting rain into coagulation :lol: . He said it was Extreamly hard.


-Doom

Posted: Wed Nov 02, 2005 12:17 am
by Zenon
It's early for me (8am....yawn) but this is off of the top of my head

If you are an experienced hexer / modder....
*weather injection through hex into non weather supported map
*BSP conversions
*....Thinking of entirely new mods that are outstanding lol
*Dynamic Lighting (I believe this is very possible)
*Active Scenery...not to hard but an arse to get right
*Never before seen weapons and effects!!! My speciality!
*Model Injection
*Breaking the 16 player limit (xbox 7887 will do it!)
*System Link Co-op...hard but i bet it's do able!
*etc.....you get the picture

You will be considered a good modder if you manipulate plugins/progs/and dependancies to come up with

*SOMETHING NEW! (That stands out)
*UNIQUE
*BALENCED...never been very good at that
*SYSTEM LINKABLE AFTER INSOLENCE....hard to work out but good if you can!
*UNIQUE WEAPONS / SCENARIOS


You get the picture

Zenon

Posted: Wed Nov 02, 2005 11:42 am
by imgettionowned
Lets see, whats hard to do

y would u post this bro, y does it matter what;s hard to do

think of something u want to do then try to accomplish it

Posted: Wed Nov 02, 2005 1:46 pm
by mr pants
imgettionowned wrote:Lets see, whats hard to do

y would u post this bro, y does it matter what;s hard to do

think of something u want to do then try to accomplish it
just woundering gosh and every one seems to be doing the same thing most of which i can do so i thought that was all and was just woundering what else i could tTRY to learn

Posted: Thu Jan 26, 2006 4:32 pm
by sundriedprawn
Zenon wrote: *Active Scenery...not to hard but an arse to get right
Zenon

yeah i made some active secnery on coag to crash some where in the middle and what happens its spawns in the bottom of blue base :$