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help with projectiles
Posted: Mon Oct 31, 2005 12:27 am
by Saber_8
In zanzibar i chnaged the smg projectile shoot coconuts
i was wondering if there is a way to actually make it shoot them instead of just droping them to the ground
thanx in advance
and can someone send me an email or somthing telling me how to use the old maps after u mod them i use same sig but the map fails to load when i try to use it.
Posted: Mon Oct 31, 2005 10:14 am
by nifebender
just sign them and put them back
Posted: Mon Oct 31, 2005 11:49 am
by Saber_8
i tried that and they fail to load
Posted: Mon Oct 31, 2005 11:56 am
by boranes
use the fix signature/encryption option in the program you are using to change the projectiles with
Posted: Mon Oct 31, 2005 12:52 pm
by Fantom13
For the Coconut-bullet, I think you can change the HLMT of the bullet in the PROJ tag, for the Coconut.
For the Resigning, Just use the Fix Encryption in Dothalo.
Posted: Mon Oct 31, 2005 7:38 pm
by VoYdE
change the speed of them just like if it was shooting stickys (nades) increase the smg final and inital projectile speed ha i forgot what tag its under.
Posted: Mon Oct 31, 2005 8:53 pm
by tabasco sauce
short tut:
change the smg's proj to needle
change needles hlmt to coconut
chang speed and w/e
null out msg2, any ligh or effects
there ya go

Posted: Mon Oct 31, 2005 11:39 pm
by Saber_8
sweet ill try all these thanks
Posted: Mon Oct 31, 2005 11:51 pm
by Saber_8
and i use the encryption in dot halo when editing a map like Turf and it dosnt work after that
Posted: Tue Nov 01, 2005 3:26 am
by madalive8
if you wanna sign one of the downloadable content maps, use cmr
Posted: Tue Nov 01, 2005 10:01 am
by Saber_8
cmr??
whats that and where can i get it?
i guess the files forum would be a good start tho